No portal file, help Created 19 years ago2004-10-02 13:33:26 UTC by Imat156 Imat156

Created 19 years ago2004-10-02 13:33:26 UTC by Imat156 Imat156

Posted 19 years ago2004-10-02 13:33:26 UTC Post #63654
When I compile the map, it goes smoothly, until it actually enters C-Strike. It has the illegal operation message, and it closes down, and I notice that there is always this error:
Error: Portal file 'c:de_office.prt' does not exist, cannot vis the map

Here's the details:

** Executing...
** Command: Change Directory
** Parameters: +map "de_office" -game cstrike -dev -console +deathmatch 1

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "c:de_office"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

--- BEGIN hlcsg ---

Command line: C:PROGRA~1VALVEH~1hlcsg.exe c:de_office
Entering c:de_office.map

(Edited)

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "c:de_office"

** Executing...
** Command: C:PROGRA~1VALVEH~1hlvis.exe
** Parameters: "c:de_office"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

--- BEGIN hlvis ---

Command line: C:PROGRA~1VALVEH~1hlvis.exe c:de_office
Error: Portal file 'c:de_office.prt' does not exist, cannot vis the map

--- END hlvis ---
(Edited)
Posted 19 years ago2004-10-02 20:04:25 UTC Post #63739
HLCSG.
HLBSP.
HLVIS.
HLRAD.

Your csg compile finished and went straight into HLVIS.
The error is generated because HLVIS is looking for the HLBSP.prt file.
Since BSP did not run, it isn't there.
Is your HLBSP path correct? Are you using normal or Expert mode, Are you using a Batch compiler?
Check your settings.

And Anonymous...
If you are unsure of the correct answer, don't say anything.
The +map command instructs the compile program to run the game at closure.

To All...
Learn to read a compile log and understand the process. You will need this skill when you become l337 mappers.
Posted 19 years ago2004-10-02 20:14:03 UTC Post #63740
If your compiling a map and have the +map (map on, then its goign to load with +map (map, and +map (map), wouldn't that override or whatever you want to call it? NOT arguing with you andy lol, trying to see if im wrong or not..

-Rory, agian..I'm mapping, dont feel like loging in.
Posted 19 years ago2004-10-05 08:30:25 UTC Post #64195
Ok,
I think I see what you are trying to say... ?

If you compile using F9 in Hammer, expert or normal, it will add +map to the log file automatically. Nothing you can do about that, and there is nothing wrong with it either.

The log file will show what the compile settings and partameter options are, so it will show that +map "de_office" is selected to run, if you choose to run the map when it finishes.

To load the map from the console... you would type map de_office

Either way, he posted the compile log... I wanted to focus on the error.
When I read the log, it tells me what has occured, and that if the compile had been successful it would have run the map at the finish.

Does that make sense?
Don't forget... not all compile programs are the same, but there is a better than average chance that the example above was churned out with a Hammer or Batch compile.

Continue to argue..
It is your right as a human, that is assuming you are human?
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