CS runs and closes Created 20 years ago2004-10-15 21:02:26 UTC by Rory Rory

Created 20 years ago2004-10-15 21:02:26 UTC by Rory Rory

Posted 20 years ago2004-10-15 21:02:26 UTC Post #66804
F9..Compile (Clean compile - w/ ztools) ..Execs and closes CS in a flash of a screen.

Any ideas?

+++++++
** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:SierraHalf-Lifeairplanes.map" "C:SierraCounter-Strikecstrikemapsairplanes.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsairplanes"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SierraCounter-Strikecstrikemapsairplanes
Entering C:SierraCounter-Strikecstrikemapsairplanes.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
SetModelCenters:
10%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...80%...90%... (0.92 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 15 used textures, 93.75 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifetfcdecals.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 1 used texture, 6.25 percent of map (279 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc2.wad
  • Contains 0 used textures, 0.00 percent of map (395 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.14 mb (of 4.00 mb MAX)
1.44 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsairplanes"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SierraCounter-Strikecstrikemapsairplanes

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraCounter-Strikecstrikemapsairplanes.prt'
1.40 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsairplanes"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SierraCounter-Strikecstrikemapsairplanes
265 portalleafs
815 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.40 seconds)
average leafs visible: 86
g_visdatasize:8042 compressed from 9010
9.06 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: -console +map "airplanes"
Posted 20 years ago2004-10-15 21:53:25 UTC Post #66821
Alright i know i submit alot of problems on the damn forum but what the hell? Isn't that what the forums are for!? I try to help others but i cant help all...I see thousands of damn replies hours before mine is replied to...If you guys are tired of my posting damn questions on here, WHICH IS WHAT IT IS FOR then tell it to andy atom or seventh. Tell them im posting questions on the damn question forum

Put that in your damn pipe and smoke it.
Posted 20 years ago2004-10-16 00:43:55 UTC Post #66864
There's nothing wrong with the log. There's something wrong with your CS.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-16 01:24:48 UTC Post #66873
i dont know why people don't answer your questions, but it might be that it's a lot easyer for some people to reply to a question about how to make a ladder, for instance, than it is for them to read a compile log and find what's wrong...

and why didn't you run RAD?
Posted 20 years ago2004-10-16 11:36:16 UTC Post #66909
I run RAD last, for its just for the lights and it brings up compile time...I reinstalled counterstrike because i got the error running the game maunually on every map,

Couldn't find DLL API in !

Reinstallion fixed it

Sorry for my rudeness earlier.. It seems to be i post too many questions on the forums...What im trying to say is im most likely going to leave, i don't have the best rep in the world

Hope I meet you all in the future..Good-bye
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