Sub-Compos Created 20 years ago2004-10-17 21:38:49 UTC by rowleybob rowleybob

Created 20 years ago2004-10-17 21:38:49 UTC by rowleybob rowleybob

Posted 20 years ago2004-10-17 21:38:49 UTC Post #67182
Is anyone for smaller, sub-competitions, while we wait for the regular ones to be judged and processed? Small, not-to-time-consuming stuff like maybe to keep us going like...

-Build a model for a jambox using milkshape. best detail + originality wins.

-Create 10 original textures suitable for SP laboratory environment.

-Create an Animated Texture for...

-Insert/Create ambient sound for this room setting.

-etc. etc.
Posted 20 years ago2004-10-18 02:36:39 UTC Post #67215
Nah, maybe next week. Too busy before the weekend.
Posted 20 years ago2004-10-18 11:19:46 UTC Post #67308
The sound thing might be interesting. I havent told anyone this yet, but I have alot of top quality sound editing stuff that has the ability to create better ambience than natural selection! (-ish)
Posted 20 years ago2004-10-18 18:31:42 UTC Post #67438
So this is an everything but mapping compo? Weird but cool. Too bad I can't model.
Posted 20 years ago2004-10-19 01:38:08 UTC Post #67449
It could include mapping say, try to build a Mercedes using nothing but world brushes and these 4 texures. Best-looking 'Benz wins.

The point of these "mini" compos is that they take relatively less time to complete than the regular ones, so you could have a new one, say every week. They, as i envision them would focus on small details like props, prefabs, sounds, and textures, but could really include anything associated with mapping.

If anyone is interested, please post a suggestion, and we could pick the best one. We could do this informally, or not, depending on how many people are interested.

A suggestion: Build the most interesting prop you can think of, whose dimesions will not exceed a 64 unit cube. Only Half-life textures can be used, included light-emitting and animated. NO Entities aloud.

What do you think?
Posted 20 years ago2004-10-19 05:28:37 UTC Post #67479
Sounds alright. I would like Half-Life or mod related wallpaper/screenshot competition. Just to keep you busy and fill in time between compos.
Trapt Traptlegend
Posted 20 years ago2004-10-19 05:31:54 UTC Post #67482
rowley bob, I think it's a great idea, shall we set a date for entires to be in?

The rules

Build the most interesting prop you can think of, whose dimesions will not exceed a 64 unit cube. Only Half-life textures can be used, included light-emitting and animated. NO Entities aloud.

Closing date

26th October - that's next Tuesday.

All good?
Posted 20 years ago2004-10-19 05:33:13 UTC Post #67483
We'll build a standard room for teh 'models' to be compiled in, so no-one spends tiem making that, and everyone's background is teh same.
Posted 20 years ago2004-10-19 06:05:44 UTC Post #67488
Yeah that's right. There should be a standard room for uniformness(?) or somethin'. I have an idea for it but damn im on a laboratory class right now... thupid calculus bull*sht! :x
Posted 20 years ago2004-10-19 06:23:38 UTC Post #67491
Uniformity.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-19 06:26:53 UTC Post #67494
Posted 20 years ago2004-10-19 09:38:38 UTC Post #67584
Posted 20 years ago2004-10-19 22:21:25 UTC Post #67711
Sounds great. I thought of handling the uniformity problem two ways:

1. Save prop as a prefab, so the judge(s) would be seeing them all in the same environment.

2. Someone recommend a map for a uniform setting that everyone should place their entry in. Also I was wondering if the room should include a small table, since the dimensions are so small, ya might want to have a place to set it.

If it's cool with everyone else, let's roll with the rules and closing date listed on P.A.L.'s post. Those are the rules and the closing date is before the end of tuesday the 26th. The only important thing left is who to judge. You're ideas on this? Also and again, if someone has a suggestion for a uniform judging area, say even an existing example map or something from orgininal HL SP might suffice.

Good Luck All who participate!
Posted 20 years ago2004-10-19 23:09:56 UTC Post #67712
im tryin to work on the room right now.... just my idea though.
Posted 20 years ago2004-10-19 23:26:40 UTC Post #67713
gheez i didnt realize how big the 64 cube would be... nevermind...
Posted 20 years ago2004-10-20 00:03:15 UTC Post #67715
Yeah it's a little bigger than i thought too. But, it should be ok considering 64? is the maximum size the prop can be. If nobody posts a room soon, i'll make one this morning and post it too the map vault.
Posted 20 years ago2004-10-20 03:28:43 UTC Post #67758
Added a map called 'Subcompo1.rmf' to the Map Vault under unfinished, to submit your prop with. Unless somebody makes one that's more appropriate, will stick with this one. Good Luck!
Posted 20 years ago2004-10-20 05:02:58 UTC Post #67775
Roger that, where are we going to post the maps? shall we just all send them over msn, or post the in teh vault and delete them, we need to thin kabotu that, anyone else actually gonna make a little prop?
Posted 20 years ago2004-10-20 06:43:17 UTC Post #67802
Informally, we could just post them to unfinished maps, I guess. We need to figure out a way to have a final tally of people who've entered, say make a thread for just that purpose. Unless it's just you and me, then it will be easy. Hopefully other people will enter, 'cause i'm interested in seeing what people make.
Posted 20 years ago2004-10-20 11:16:35 UTC Post #67914
Yeha, hopefully we'll do this, peopel will see that it's fun, and then more will enter next weeks sub-compo ;)
Posted 20 years ago2004-10-20 22:56:16 UTC Post #68032
maybe if we offered cash incentives, more would participate. f Anyway we should be focusing on the Real World Compo. Don't get me wrong, I still want to do the SubCompo thing, just don't spend too much time on it. It's more for fun than anything, even if it's just you and I. Even having one person to map 'against' gives one an incentive to build something proper.
Posted 20 years ago2004-10-21 01:44:18 UTC Post #68036
cash??? if ever that would be possible, maybe TWHL could already have it for the real compos........ :P
Posted 20 years ago2004-10-21 02:00:15 UTC Post #68037
That was a joke, lol! It would be cool though. If anything we should pay to keep the site up. It's a great resource, and i don't feel quite right using it so much without contributing some kind of cash.
Posted 20 years ago2004-10-21 05:10:49 UTC Post #68042
Yeha, but then ppl who paid cash would want to be treated different.

I'll pay some cash =D
Posted 20 years ago2004-10-21 05:25:00 UTC Post #68044
Lolz....Agreed!
Posted 20 years ago2004-10-21 05:52:46 UTC Post #68052
hehehe BTW is your avatar the one on assault? kinda remembered the greenish box...
Posted 20 years ago2004-10-21 06:21:58 UTC Post #68060
If you donate more than ?20 (or equivalent), I'll give you a gold star sticker :nuts:!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-22 01:36:16 UTC Post #68209
Yes it is Assault, the Alpha and the Omega of maps, for all time.
Posted 20 years ago2004-10-22 12:50:04 UTC Post #68357
Pretty much everyone can judje the maps. I thing these should be the judging criteria for all props:

1. Texture alignment
2. How close it is to real life
3. Polygone count (maximum should be choosen)
4. Misc things, like clip brushes and so

DOes anyone has something to add?
Posted 20 years ago2004-10-22 16:26:48 UTC Post #68397
I guess I ma kinda late posting in this but those compo's that you listed arn't very good ones IMO. We don't have real tutorials on modeling and doing most of that stuff, we shouldn't make compo's that arn't tutorials on the site.
Posted 20 years ago2004-10-22 16:49:45 UTC Post #68401
They're talking about map-based prop. No models and ents. involved. And, no, you're not late --> closing date after four days
Posted 20 years ago2004-10-22 22:45:08 UTC Post #68494
Agreed PTS, 1, 2 and 4 should be key elements when judging. But as long as it compiles, I don't see why there should be a max polygon count. Could you explain number 3 in more detail?
Posted 20 years ago2004-10-25 04:52:52 UTC Post #69048
are you sure about not limiting the polygon count? coz if you are, then im gonna make myself a "small" model of the New York city :nuts: ...um, I think you have to limit it... :|
Posted 20 years ago2004-10-25 05:22:25 UTC Post #69054
are you sure about not limiting the polygon count? coz if you are, then im gonna make myself a "small" model of the New York city ...um, I think you have to limit it...
Exactly what I meant - if there's no limit it wont be fear. Someone could just take a model and convert it to a prefab (altough there's no such tool people with strong nerve will be able to do it). So. the averege count (wich doesn't oush the engine too hard) is about 1200-1500. At 2000 your game is likely to crash. Let's say in the room you're going to have may be 2-3 diffirent polyconsumming props. Therefor the limit should be about 400 maximaly 600. Agreed?
Posted 20 years ago2004-10-25 06:58:21 UTC Post #69127
One more thing - since you mentioned 'no entities' does the func_wall count? Cause if so, then polygon limiting will be a great issue...
Posted 20 years ago2004-10-25 07:05:15 UTC Post #69135
If you want to make your prop super-detailed, who cares. The compo description didn't say make a prop that would be suitable for a real game, it says to build the most interesting prop you can think of.

We could make the next compo an extension of this one that would set a polygon limit, include entites, and be more suitalbe for a real game.

I actually tried to make a super-deteailed prop like you and madrage are refering to. You'd be suprised how quickly you reach the max faces error. What do you think?
Posted 20 years ago2004-10-25 07:18:31 UTC Post #69144
I started making a sort of statue and I think I'm gonna be in trouble soon...
Posted 20 years ago2004-10-25 07:58:40 UTC Post #69158
yeah, i had a similar idea, and barley after I got started, it wouldn't even compile anymore. Another thing I tried was taking a full size map and shrunk the whole thing down to 64?. It looked really cool in hammer, but you should've seen how many errors there were...
Posted 20 years ago2004-10-25 08:29:27 UTC Post #69167
OK, I'm ready. Actually it's just something for killing time, it's not really something to compete with. Made it in just less than 3 hours:

[img]http://img.photobucket.com/albums/v210/phutech3000/nazy01.jpg[img]
Posted 20 years ago2004-10-25 08:35:33 UTC Post #69169
Posted 20 years ago2004-10-25 09:44:28 UTC Post #69190
Looks sweet. Scarry with the lights off! Would it be an anachronism to add a glowing ruby eye to the eagle?
Posted 20 years ago2004-10-25 09:57:36 UTC Post #69193
What the f**k is that?

How ridiculous is that? Not being funny but.. well that's a f**king Nazi eagle... Jesus...

Ok, I hear some people talking about polygon limits.
Like Bob says, these are not gonna be released as prefabs, but if someone wants to use any then let them have the fun of finding somewhere low poly to put them, it's their own fault for not being able to make it in the first place!
And we do have limits, it can be no larger than 64 units by 64 units.
You're hardly likely to break the bank in that small amount of space..

Compo Ends Tommorrow! 9pm GMT good for everyone?
Posted 20 years ago2004-10-25 10:27:48 UTC Post #69200
Rowleybob, I think the glowing eye will be too much. And it will be too bright then.

PaLO, I was girst thinking of making a super-detailed stereo with CD/DVD/MP3 support, but then I realized theres isn't going to be any conpetition (notice how unostentatious am I :) ). Then the statue idea came in. I was too tired to make a lion and the nazi eagle kinda got stuck in my mind. It could be usefull for some WW2 based maps, like assoult on the nazi HQ or something.

9pm GMT is just perfect, especially when I'm ready now :)
Posted 20 years ago2004-10-25 10:50:09 UTC Post #69208
Ok, I see your point, but you can enter more than just that y'know, there is no limit to teh amount of entries you can have, but bear in mind, you may submit no more than 1 entry.

lol =P

Yeah, about that eagle I see your point, I just thought it was a random symbol of Nazism, my bad, it's obviously much more than that..

:P

Good Luck.

BTW, who will judge it?

Entrants cannot be allowed to judge.
Posted 20 years ago2004-10-25 11:29:53 UTC Post #69231
Just let people rate them.

Or maybe I can withdraw my entry and judge along with someone else (I can mail a few people)
Posted 20 years ago2004-10-25 11:34:44 UTC Post #69235
Don't let people rate them!

That's far too unreliable.

I'll judge if you need someone.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:35:53 UTC Post #69236
I think posing them in teh map vault is a good idea, people can inspect them and decide which is best, I say we have to include all teh props specs (Map > Map Info) and only distribute a .bsp, use Bob's map in unfinished to place your prop in.
Posted 20 years ago2004-10-25 11:39:18 UTC Post #69238
I really don't think that's a good idea, especially since people can vote dozens of times. You'd just get some troll spamming it all to one-star.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:46:36 UTC Post #69239
We're going to need two judges, I think. If ny 9pm GMT tomorrow no one else had volunteered I'll be second judge. Unless there just about 3-4 entries.
Posted 20 years ago2004-10-25 12:01:25 UTC Post #69246
there will be very few entries, unless some regs decide to make a few props, I say we get other's to judge it. tbh
You must be logged in to post a response.