Oh and Seventh you keep complaining that no one is referencing your 'text light tutorial"...it's obvious we need a more comprehensive tut. on the subject, considering the questions coming up in here. Like, what's the difference between using the text func from modifying your fgd, using the light properties in func wall and others, and using lights.rad.
Oh, and what i think the guys wants to know, is the lights.rad file that has only 60 entries in it--like the one in your example--the most complete set out there, and is it the same as the valve.rad file trapt speaks of?