Backpack that respawns INSTANTLY? Created 20 years ago2004-10-23 15:37:41 UTC by mod_silver mod_silver

Created 20 years ago2004-10-23 15:37:41 UTC by mod_silver mod_silver

Posted 20 years ago2004-10-23 15:37:41 UTC Post #68624
Hey ppl, wondered if you could help me on this one?

Im making a conc/juggle map atm, and I want to make something that will give the player unlimetid quad, unlimited invulnerability, refill thier concs but then appear back instantly...

I know how to do this by making a brush, and using it as a i_t_g entity, but the only problems are:

A) Its not visible to the eye
B) As soon as ive used it, it doesnt "respawn"!

Im sure someone knows how to do this... mainly because ive seen other maps with this feature on! :P

Thanks in advance! :D

$ilv3r...
Posted 20 years ago2004-10-23 15:44:39 UTC Post #68627
Try TFMapped for such TFC-specific questions, there are few TFC mappers 'ere m'afraid.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 15:54:47 UTC Post #68630
Thanks :)

But, surely, doesnt anyone know how to make something respawn?

Tx :D
Posted 20 years ago2004-10-23 16:12:51 UTC Post #68631
Ahh, dont worry, found it now... Tx 7th Monkey :) :)

For anyone who would like to know what i actually did...

I used the entity i_t_g, and added the key "env_render" and the value 1! So now the entity refreshes every 1 second... perfect...

Tx again!
Posted 20 years ago2004-10-23 16:24:09 UTC Post #68636
Fair enough :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 19:06:49 UTC Post #68681
What you said doesn't make sense. An i_t_g doesn't have an "env_render" attribute.

If you want the i_t_g to "respawn" instantly, set it's stay active (sec) attribute to like .01.

If you want it to be visible, you'll need to fake it by putting a func_illusionary in the same spot as the i_t_g. If you want the player to be able to see through it, set the illusionary's render mode to texture fx ammount to between 50 and 150. The lower the number, the more see through it will be.
Posted 20 years ago2004-10-24 09:15:50 UTC Post #68788
He said he fixed it =/
Posted 20 years ago2004-10-24 14:34:58 UTC Post #68875
He said he fixed it =/
he went on to say:
For anyone who would like to know what i actually did...
so if what he's telling others to do is wrong, it should be pointed it out and the right way be told.

thanks for clearing things up and keep up the good work racer... :D
Posted 20 years ago2004-10-24 23:29:09 UTC Post #68996
Thanks. :) Yeah he might have fixed it, but not the way he described. My description was really for anyone who came across this topic later.
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