brakeable window. How? Created 20 years ago2004-10-25 06:48:22 UTC by Godefroy Godefroy

Created 20 years ago2004-10-25 06:48:22 UTC by Godefroy Godefroy

Posted 20 years ago2004-10-25 06:48:22 UTC Post #69118
I'm making a window with 6 glass panes and wooden frame, i've tied both (frame and glass) to enity (brakeable), but, if i shoot at the frame only frame will crash and glass will remain, and vice versa, if i shoot at glass - frame will remain. I've tried to group alll the items but it doesn't seem to help. Any sugestion how can it be done : , IF it can be done. :confused:
Posted 20 years ago2004-10-25 06:54:59 UTC Post #69125
make it so the frame and window have different names.
Then make the tatget on break under properties target each other.
When you shoot one, the other will break as well. :)
Posted 20 years ago2004-10-25 06:59:48 UTC Post #69130
right, for true functionality you'll need to make all teh panes of glass seperate.

name each pane window1 or whatever. ie: all panes of glass (you'll need to make all the panes func_breakable seperately], don't group them all at once and make them a func_break)

Now make the frame, and group all the seperate brushes you used to make the frame and make them a func_breakable (so you have One func_breakable for the frame, and many func_breakables for teh glass panes.

Now, in the frame's target line, type: window1 (or whatever you named teh panes of glass.

What happens is that when you shoot the glass, onkly 1 pane will break at a time, if you shoot the frame, everything breaks.
Posted 20 years ago2004-10-25 07:01:19 UTC Post #69131
is that just a complex version of what I said?
Posted 20 years ago2004-10-25 07:04:23 UTC Post #69134
Pretty much, just explained better.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-25 07:05:46 UTC Post #69136
I only just tried it.Seemed easy and it was.
Posted 20 years ago2004-10-25 07:12:26 UTC Post #69140
well, when I started to type there were no other posts...
Posted 20 years ago2004-10-25 07:12:52 UTC Post #69141
well, when I started to type there were no other posts...
Posted 20 years ago2004-10-25 07:17:05 UTC Post #69143
Thanx, now it works :)
Posted 20 years ago2004-10-25 07:32:29 UTC Post #69147
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