i've made a folio texture, named it {blahblah, made a brush, tied it to func_ilusonary, set render mode to solid an fx amount to 255, aplied {blue tezture to this brush then mine - {blahblah texture but when i run the map i can see blue background of the texture. blue color is - R:0 G:0 B:255.
Q1: what shall i do to make this blue background invisible?
Q2: is it possible to prevent bullets to go through this brush?
please help... :