flashing entities????? Created 20 years ago2004-11-04 00:35:02 UTC by TheBlackViper TheBlackViper

Created 20 years ago2004-11-04 00:35:02 UTC by TheBlackViper TheBlackViper

Posted 20 years ago2004-11-04 00:35:02 UTC Post #71380
I am working on a map and all was going fine until I added a sewer system to it. Now every entity I add flashes. Whether it be a suit, water, a door, a breakable, it all flashes. It is still solid; you can walk across it, but flashlight light passes through it. I am using d3d rendering. BTW, where is a website where I can download OGL drivers for an ATI RADEON 9600 SE for XP. Googled it and cant find it...
THANXS YOU
Posted 20 years ago2004-11-04 04:33:22 UTC Post #71413
Ok, so it is pretty safe to say that the sewer system has been the cause of the problem?
I haven't come across this before, but I suggest cutting the sewer part into a new map file and trying to work out why that effected it.

Might not be the sewer after all? It might be something to do with the textures you have chosen?
Posted 20 years ago2004-11-04 15:03:43 UTC Post #71548
Erm, you shouldn't need to replace the standard ATi drivers for OpenGL support :|

I've read of this problem recently on the forums, and believe it was solved. Search them.
Seventh-Monkey Seventh-MonkeyPretty nifty
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