Compiling HL Models Created 20 years ago2004-11-07 19:01:50 UTC by TheBlackViper TheBlackViper

Created 20 years ago2004-11-07 19:01:50 UTC by TheBlackViper TheBlackViper

Posted 20 years ago2004-11-07 19:01:50 UTC Post #72123
I have Milkshape 3D and I was wondering how to complie hl models. Do you take all the smds and compile them somehow, do you compile the qc file with it, what program do you use? As you can tell, I am very confused... :zonked:
Posted 20 years ago2004-11-07 19:09:33 UTC Post #72125
The .qc file is used for compiling. To compile a HL model, go to the menu, select Tools -> Half-Life -> Compile QC File... Then select your .qc file and the open it and the compile process will start. This usually doesn't take really long.

To see how the .qc file works, decompile some existing models to see how these .qc files are set up. It shouldn't be too hard to find out the basics then.
Posted 20 years ago2004-11-07 19:11:11 UTC Post #72128
Posted 20 years ago2004-11-07 20:11:27 UTC Post #72134
I have Milksshape, and, how do you edit the actual model itself?
Luke LukeLuke
Posted 20 years ago2004-11-07 22:30:06 UTC Post #72145
to edit the model, go to tools>half life>decompile HL mdl
and choose your mdl file you want to work with, then import xxx.smd (xxx being the name of the mdl you decompiled) then go to select in the menu on the right hand side of the screen, click on vertex (right under where you clicked on select) and make a box over the vertecies you want to move, then click on move in the same menu where you clicked on select, THEN move the verticies to your hearts content
Posted 20 years ago2004-11-07 23:13:38 UTC Post #72155
Make sure you're using the reference model, too, unless you want to reanimate things.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-08 20:21:16 UTC Post #72286
bah, its to complicated.
Luke LukeLuke
Posted 20 years ago2004-11-08 23:12:37 UTC Post #72306
its really not, it just seems like it cuz i put it in a rambling 1 sentance paragraph
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