3 New Maps Created 20 years ago2004-11-02 19:35:52 UTC by Dark Tree Dark Tree

Created 20 years ago2004-11-02 19:35:52 UTC by Dark Tree Dark Tree

Posted 20 years ago2004-11-02 19:35:52 UTC Post #71198
Hey Guys...I have 3 new maps up. A SP and two DMs..... if you are looking for some time to burn, go ahead and check em out! Comments/criqitues greatly appreciated
Posted 20 years ago2004-11-02 22:00:50 UTC Post #71203
I started playing the single player map but I quit, cause it honestly gave me headaches.
Annoying architecture, bad lighting, bad texturing and I don't even think you could complete it...
Sorry.
Posted 20 years ago2004-11-03 16:05:11 UTC Post #71333
Yeah....got nothin but pretty crappy reviews so far about that map : Most people can't get far enough to the places I spent a lot of time on
Posted 20 years ago2004-11-03 19:09:22 UTC Post #71355
I will put the map back into beta and continue to work on it if people are will to put a little input in!

ZombieLoffe- I really would like to improve the map! Is there anything helpful to add besides that it has 'bad lighting'? How could I improve on this map and others?
Posted 20 years ago2004-11-04 02:13:26 UTC Post #71391
Work on each room, one by one, and spend a large amount of time on each. Only when you are truly happy with that room should you continue onto the next.

Thats what I reckon..... :)
Trapt Traptlegend
Posted 20 years ago2004-11-04 03:59:07 UTC Post #71410
Trapt is right...
But don't get too bogged down in the detail.
With DM's it is more important to have game flow than detail, you can add that and the eye candy later...
The opposite is true for SP.
Detail is really important.

Whatever you do, DONT loose sight of the number 1 factor for a successful level.
That is:
It is fun to play !!
Posted 20 years ago2004-11-04 08:10:21 UTC Post #71427
Fun? Just make a hollow cube textured with GENERIC_CRETE and gfill it with 50 monster_hgrunt and monster_aslave's with no info_nodes and let the "fun" begin! :D

But seriously, my advice is look at Half-Life, play some of that game again, and look at why their levels are fun, and the amount of detail they put in.

[edit] I just snezzed and farted at the same time, the fart was more a sort of 'wet wheeze' - I feel sticky =/
Posted 20 years ago2004-11-04 12:10:12 UTC Post #71492
Man that sounds nasty :zonked:
Posted 20 years ago2004-11-04 12:56:24 UTC Post #71501
Yeah I know, I think it should be GENERIC_CRETE_01 ;)
Posted 20 years ago2004-11-05 11:00:31 UTC Post #71720
GENERIC_CRETE_01? What's that shizzle?

(shizzle :lol: )
Posted 20 years ago2004-11-05 12:01:28 UTC Post #71737
Well, that shizzle is tha fuzz mah nizzle! waxxup!
Posted 20 years ago2004-11-05 18:49:04 UTC Post #71840
I am removing Dungeon Death to put it back into beta
Posted 20 years ago2004-11-05 19:34:41 UTC Post #71847
Keep it up Dark Tree. The map showed some potential.
Posted 20 years ago2004-11-05 20:57:34 UTC Post #71856
lol im new at this amp build thins so i dont realy understand what u talking about...hehe im newb :P :D
Posted 20 years ago2004-11-06 12:55:20 UTC Post #71955
eh he he he hehew r u realy? wut is da amp build thin ur takin bout?
Posted 20 years ago2004-11-06 19:13:04 UTC Post #72001
Heh heh....Zombie...you said I could not complete it.....so I'm gonna outta spite!!!!! THEN WE'LL SEE WHOS LAUGHIN' !!!!! WAHAHAHAHA....ok...it will still probably be you :nuts:
Posted 20 years ago2004-11-08 13:00:46 UTC Post #72218
Zombie can point and laugh when he has a real map in teh Vault ;)
Posted 20 years ago2004-11-08 13:24:35 UTC Post #72224
Keep it up Dark Tree. The map showed some potential.
Am I the only one that saw this post?
Posted 20 years ago2004-11-08 13:27:47 UTC Post #72227
What post?
Posted 20 years ago2004-11-08 17:49:59 UTC Post #72241
I saw it.....that is why I replied.....I will be done with my current beta very soon....still have some bugs to work out...

1. My func_illusionarys are on fullbright even after full compile...the map is nice n dark....but the func_illusionarys are fullbright? What's up w/ that?

2. How do I add an autosave function into the game? :
Posted 20 years ago2004-11-08 18:18:43 UTC Post #72253
render mode: texture
render fx: 255
render mode: normal
Posted 20 years ago2004-11-08 18:19:16 UTC Post #72254
Oh...and trigger autosave?!?!?!?! smacks forehead :P
Posted 20 years ago2004-11-08 18:23:23 UTC Post #72257
Render FX Texture and FX Amount 255? Sure that will be bright! Tone it down, the FX Amount, or set the Render FX to Normal.
Posted 20 years ago2004-11-08 18:23:51 UTC Post #72259
render mode: texture
render fx: 255
The point in that is...?

Perhaps you meant to use rendermode solid?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 08:45:42 UTC Post #72341
Probably
Posted 20 years ago2004-11-09 17:53:03 UTC Post #72413
Posted 20 years ago2004-11-09 18:53:54 UTC Post #72428
.com domain... recepts!

for the screens: .. meh, the look ok at best
Posted 20 years ago2004-11-10 03:45:43 UTC Post #72458
Look pretty nice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-10 10:05:48 UTC Post #72492
Well, work on the texturing, a square corridor with teh same texture all over is pretty dull, try using more.

Some of teh architecture is nice.

Personally I'd pick up Doom 1 and gain some inspiration from that.
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