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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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texture embedded .bsp
Created
21 years ago
2003-12-13 03:03:31 UTC
by
Jax
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-12-13 03:03:31 UTC
by
Jax
Jax
Posted
21 years ago
2003-12-13 03:03:31 UTC
Post #7493
how do u embed the textures in ur bsp so u dont have to include the wad file with it?
Jax
Seventh-Monkey
Posted
21 years ago
2003-12-13 04:01:17 UTC
Post #7495
This is covered in the Custom Textures tutorial. On this site. Go.
Seventh-Monkey
Pretty nifty
tacgnol
Posted
17 years ago
2007-09-14 16:29:29 UTC
Post #234112
i read yhe totorial but i still don't get it can soem1 explain plz??
tacgnol
saw1833
Posted
17 years ago
2007-09-14 16:37:54 UTC
Post #234115
tacgnol fails at life.
A.) MAJOR Bump. This thread is from FOUR FUCKING YEARS AGO.
B.) You can't spell worth shit, please learn.
C.) It's really not that hard to get, you just suck at life. =)
saw1833
Dave932932
Posted
17 years ago
2007-09-14 17:38:28 UTC
Post #234120
"-wadinclude" in advanced compiling options. Half-Life 2 based maps don't support this.
Dave932932
Penguinboy
Posted
17 years ago
2007-09-14 18:38:25 UTC
Post #234125
Penguinboy
Haha, I died again!
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