omg, newb, can't get player_start wo Created 19 years ago2004-11-27 21:58:55 UTC by casperGhost casperGhost

Created 19 years ago2004-11-27 21:58:55 UTC by casperGhost casperGhost

Posted 19 years ago2004-11-27 21:58:55 UTC Post #75153
omg I've done this before a while back. I even followed the tutorial on this site lol. I was just making a hollow box with a light and the info_player_start entity object thingy. should work like normal right? but when i start it will only let me spectate the level. I followed the instructions perfectly lol. anyway, a little insight might help. i'm using Hammer version 4.0 and I'm using the Steam downloaded version of HL2/CS:S.
Posted 19 years ago2004-11-27 22:00:51 UTC Post #75154
Don't create a server - open HL2 and write "Map mapname" in console. Should fix your problems.
Posted 19 years ago2004-11-27 22:04:22 UTC Post #75155
thanks but the same thing happened and this error it gave me might be the problem:

PutClientInServer: no info_player_start on level

I have the info_player_start inside the cube though.
Posted 19 years ago2004-11-27 22:06:53 UTC Post #75156
Any compile errors?
Posted 19 years ago2004-11-27 22:09:13 UTC Post #75157
this was everything in the compile process window:

** Executing...
** Command: Change Directory
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdk"

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf" "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf"

** Executing...
** Command: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkbinvbsp.exe"
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmaterials
Loading D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
Posted 19 years ago2004-11-27 22:26:03 UTC Post #75158
What? That's all? What happened to vvis and vrad?
Posted 19 years ago2004-11-27 22:31:49 UTC Post #75160
well by default they're not in there but even with them set to normal the same thing happens, here's the outcome though:

** Executing...
** Command: Change Directory
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdk"

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf" "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf"

** Executing...
** Command: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkbinvbsp.exe"
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmaterials
Loading D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkbinvvis.exe"
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box"

Valve Software - vvis.exe (Nov 4 2004)
1 threads
reading d:program filesvalvesteamsteamappskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
reading d:program filesvalvesteamsteamappskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing d:program filesvalvesteamsteamappskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
0 seconds elapsed

** Executing...
** Command: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkbinvrad.exe"
** Parameters: "D:Program FilesValveSteamSteamAppskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box"

Valve Software - vrad.exe (Nov 4 2004)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:program filesvalvesteamsteamappskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
6 faces
7566 square feet [1089536.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 patches before subdivision
762 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 42080, max 183
transfer lists: 0.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1272, 1071, 831)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(141, 99, 57)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(16, 10, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 36/65536 720/1310720 ( 0.1%)
vertexes 25/65536 300/786432 ( 0.0%)
nodes 10/65536 320/2097152 ( 0.0%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6/65536 336/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 12/65536 672/3670016 ( 0.0%)
leaffaces 6/65536 12/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
surfedges 48/512000 192/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 28444/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 322/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 2261/4194304 ( 0.1%)

Total Win32 BSP file data space used: 35353 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 33092 bytes

Total triangle count: 12
Writing d:program filesvalvesteamsteamappskeith@keithwolf.netsourcesdkcstrike_sample_contentmapstest_box.bsp
1 second elapsed
Posted 19 years ago2004-11-27 23:28:59 UTC Post #75161
ok actually i found out that you must have a CT and/or T guy in there also in order to be anything. but i got it to work, thanks for your help.
Posted 19 years ago2004-11-28 03:26:45 UTC Post #75163
Yeah, info_player_starts are for singleplay/HL2.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-11-28 08:32:07 UTC Post #75188
i got a question ]

this guy didnt have rad ticked like me but after noticing it i ticked it and ever since my lights have gotton full bright and i mean bright (very white) so do ya reckon i should turn rad off
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-11-28 15:36:37 UTC Post #75257
what brightness are your lights set to, and did the lighting seem normal before rad was turned on
Posted 19 years ago2004-11-29 11:10:36 UTC Post #75430
Don't hijack threads, habboi. Make y'own.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-29 17:18:41 UTC Post #75493
I set rad to extra ?! Is that wrong ? ;)
Posted 19 years ago2004-11-29 18:13:51 UTC Post #75511
In Hammer 4 it is, in 3.4/5 it isn't.
RabidMonkey RabidMonkeymapmapmapfapmap
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