Posted 19 years ago2004-12-04 20:45:56 UTCPost #76312
ok, I've searched and looked everywhere. I want to make a light that lights up when someone enters an area. I have made the triiger_mult for when they enter the area but how do I amke it so it makes my light, light up?
Posted 19 years ago2004-12-04 22:46:34 UTCPost #76330
This is how I do it 1) create a brush: aaatrigger 2) create my light-texture or your light (depends on what you want 3) Name the light-texture/light 4) Make the aaatrigger target the light-texture/light
Posted 19 years ago2004-12-04 23:07:44 UTCPost #76340
no, I dont think you guys understnad what I'm saying. I made a rectangle, and put a brush on it, the brush is +A~LIGHT4A. I want that BRUSH to light up when someone is in there. I dont want to make an light, or light spot.
Posted 19 years ago2004-12-04 23:22:35 UTCPost #76349
No. If you look at the names, you should notice that there's a +0 or a +A in front of the rest of the name. This means that the texture will be switched if used. So activating your func_wall with the texture +0~exampletexture1 would change it to +A~exampletexture1, which could be a texture emitting light. I'm certain there are example maps of this in the map vault.
Posted 19 years ago2004-12-04 23:37:43 UTCPost #76353
its worked, thx. I just have one more questions. I have a func_train that drops a person into an acid pit. (actually I have 2 questions now :)) I have 2 buttons that starts the func_train. one in the pit and one outside the pit (to kill the person with). The rstart time for the button is good but if someone outside htep it hits the button, then the person inside the pit can hit his to mkae it stop. Is there a way to make it so if someone outside the pit hits the button the person inside cant hit his button to make it stop? Also the acid I have below (brush !water of some sort and a func_water, with a trigger_hurt that spans the entire water) kills them almost instantly. I want a it to kill them overl ike 5 seconds, taking away like 20 health per second. I have change the damagae on the trigger_hurt but it still does it almost instantaneously...