Windows Application Error: Created 19 years ago2004-12-06 17:05:49 UTC by stogey25 stogey25

Created 19 years ago2004-12-06 17:05:49 UTC by stogey25 stogey25

Posted 19 years ago2004-12-06 17:05:49 UTC Post #76682
Windows Application Error:

The instruction at "0x2406dd69" referenced memory at "0x0176facc".
The memory could not be read.

I keep getting this error when i try to load my map and the game crashes. Is there anyway I can fix this?

Here the compile data:

** Executing...
** Command: Change Directory
** Parameters: "c:program filesvalvesteamsteamappsstogey25sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsstogey25sourcesdkhl2mp_sample_contentmapsdm_alley.vmf" "C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.vmf"

** Executing...
** Command: "c:program filesvalvesteamsteamappsstogey25sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsstogey25sourcesdkhl2mp_sample_content" "C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappsstogey25sourcesdkhl2mp_sample_contentmaterials
Loading C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "c:program filesvalvesteamsteamappsstogey25sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsstogey25sourcesdkhl2mp_sample_content" "C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley"

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:program filesvalvesteamsteamappsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.bsp
reading c:program filesvalvesteamsteamappsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.prt
272 portalclusters
756 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 34 visible clusters (0.00%)
Total clusters visible: 33836
Average clusters visible: 124
Building PAS...
Average clusters audible: 264
visdatasize:20573 compressed from 21760
writing c:program filesvalvesteamsteamappsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.bsp
8 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsstogey25sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsstogey25sourcesdkhl2mp_sample_content" "C:Program FilesValveSteamSteamAppsstogey25half-life 2 deathmatchhl2mpmapsdm_alley"

Valve Software - vrad.exe (Dec 1 2004)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.bsp
1044 faces
264635 square feet [38107480.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1044 patches before subdivision
29172 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 1473868, max 191
transfer lists: 11.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1154, 1074, 881)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(71, 61, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0413 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 198/8192 2376/98304 ( 2.4%)
brushsides 1188/65536 9504/524288 ( 1.8%)
planes 364/65536 7280/1310720 ( 0.6%)
vertexes 2090/65536 25080/786432 ( 3.2%)
nodes 646/65536 20672/2097152 ( 1.0%)
texinfos 118/12288 8496/884736 ( 1.0%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1044/65536 58464/3670016 ( 1.6%)
origfaces 515/65536 28840/3670016 ( 0.8%)
leaves 648/65536 36288/3670016 ( 1.0%)
leaffaces 1342/65536 2684/131072 ( 2.0%)
leafbrushes 514/65536 1028/131072 ( 0.8%)
surfedges 7192/512000 28768/2048000 ( 1.4%)
edges 4141/256000 16564/1024000 ( 1.6%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 131/32768 1310/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1905/65536 3810/131072 ( 2.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 736348/0 ( 0.0%)
visdata [variable] 20573/16777216 ( 0.1%)
entdata [variable] 13685/393216 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 68334/4194304 ( 1.6%)

Total Win32 BSP file data space used: 1100620 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 1032286 bytes

Total triangle count: 3044
Writing c:program filesvalvesteamsteamappsstogey25half-life 2 deathmatchhl2mpmapsdm_alley.bsp
12 seconds elapsed
Posted 19 years ago2004-12-06 17:07:05 UTC Post #76683
oh crap please delete this double post sorry.
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