Not saving to map file Created 19 years ago2004-12-10 00:17:39 UTC by Jackhammer Jackhammer

Created 19 years ago2004-12-10 00:17:39 UTC by Jackhammer Jackhammer

Posted 19 years ago2004-12-10 00:17:39 UTC Post #77341
heya ..right my problem is when im creating a map after a while it just doesnt save to the map file any more it will display all the latest changes and effects in the 3d camera but when i load (F9) the map its as if it hasnt saved any of the latest changes and carries on with an older save....what im saying is its not bloddy updating itself when i save grr.... :badass: any help would be great thx :D
Posted 19 years ago2004-12-10 00:23:41 UTC Post #77342
Post your compile log file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-10 11:41:53 UTC Post #77403
You probebly have something without a texture or a leak...! So you wont get the new .bsp!
Posted 19 years ago2004-12-10 15:28:48 UTC Post #77434
Rightio heres ma Compile Log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:Program FilesWorldcraftqcsg.exe
** Parameters: "c:program filesworldcraftmapswork"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:program filesworldcraftmapswork.map

********** ERROR **********
missing '[ in texturedef

** Executing...
** Command: C:Program FilesWorldcraftqbsp2.exe
** Parameters: "c:program filesworldcraftmapswork"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing c:program filesworldcraftmapswork.prt
0 seconds elapsed
** Executing...
** Command: C:Program FilesWorldcraftvis.exe
** Parameters: "c:program filesworldcraftmapswork"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
187 portalleafs
540 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (3)
average leafs visible: 112
visdatasize:3739 compressed from 4488
3.0 seconds elapsed

** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "c:program filesworldcraftmapswork"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:Program FilesWorldcraftlights.rad']
[1 texlights parsed from 'C:Program FilesWorldcraftlights.rad']

965 faces
19019 square feet [2738844.00 square inches]
1985 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.2 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (1)
transfer lists: 2.7 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(4991, 4991, 2505)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 9/400 576/25600 ( 2.3)
planes 1872/32767 37440/655340 ( 5.7)
vertexes 1372/65535 16464/786420 ( 2.1)
nodes 543/32767 13032/786408 ( 1.7)
texinfos 187/8192 7480/327680 ( 2.3)
faces 965/65535 19300/1310700 ( 1.5)
clipnodes 550/32767 4400/262136 ( 1.7)
leaves 354/8192 9912/229376 ( 4.3)
marksurfaces 1337/65535 2674/131070 ( 2.0)
surfedges 4566/512000 18264/2048000 ( 0.9)
edges 2336/256000 9344/1024000 ( 0.9)
texdata [variable] 1148/2097152 ( 0.1)
lightdata [variable] 65997/2097152 ( 3.1)
visdata [variable] 3739/2097152 ( 0.2)
entdata [variable] 1453/131072 ( 1.1)

Total BSP file data space used: 211223 bytes

2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filesworldcraftmapswork.bsp" "C:SierraHalf-Lifevalvemapswork.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesworldcraftmapswork.pts" "C:SierraHalf-Lifevalvemapswork.pts"

** Executing...
** Command: C:SierraHalf-Lifehl.exe
** Parameters: +map "work" -dev -console

lol ive spotted the big Error message in it now hahaha what a retard! :D well there you go ..now its up2 u guys!
Posted 19 years ago2004-12-10 17:55:36 UTC Post #77451
check for leaks! Check for bad textures(Textures that doesnt exist are white!)

Besides you've stolen a name of my map! change it :badass: >:(
You must be logged in to post a response.