Problem Created 19 years ago2004-12-12 02:29:22 UTC by rdg rdg

Created 19 years ago2004-12-12 02:29:22 UTC by rdg rdg

Posted 19 years ago2004-12-12 02:29:22 UTC Post #77868
I've searched the forums, tried to download Batch Compiler, Nemesis's page is fucked and doesn't let me download anything off of it. My bsp is successfully created along with everything else. I have Zoners tools. What am I to do? My logs...

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsAdministratorDesktopEnglish ProjectHP4-Riddle.map" "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"
Entering C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.04 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 0 used textures, 0.00 percent of map (127 textures in wad)
Using Wadfile: sierrahalf-lifevalvegfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: sierrahalf-lifevalvespraypaint.wad
  • Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Including Wadfile: program filessteamsteamappsredsdawghouse@comcast.nethalf-lifezhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.07 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesSteamSteamAppsredsdawghouse@comcast.prt'
0.06 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"
7 portalleafs
11 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
40%...50%...90%... (0.00 seconds)
LeafThread:
40%...50%...90%... (0.00 seconds)
average leafs visible: 6
g_visdatasize:21 compressed from 7
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

85 faces
Create Patches : 881 base patches
0 opaque faces
27932 square feet [4022272.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.14 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
Transfer Lists : 500662 : 500.66k transfers
Indices :       38968 :   38.05k bytes
   Data :     2002648 :    1.91M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
1.17 seconds elapsed

--- END hlrad ---
Posted 19 years ago2004-12-12 02:36:26 UTC Post #77869
You've told us what you can't do and the log, but not the problem!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 15:42:06 UTC Post #77965
right, suppose that would help. anyway, my bsp isn;t being created in my maps folder of cstrike. only thing there is my .map. I've searched the forums and saw many many threads that have the same problem. However, nemesis's page is being gay and I can't download a thing off of it, including batch compiler. as you can see, it says my bsp is sucessfully created in my cstrike/maps folder. but its not there. w t f.
Posted 19 years ago2004-12-12 18:06:10 UTC Post #77976
Check the tutorials section for the Steam tutorial. Read the Substitute portion, apply that to your computer, and change your paths accordingly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 19:21:52 UTC Post #77996
does anybody know how to apply a texture to only one side of a brush?
(buttons look really gay with another button on the side)
Posted 19 years ago2004-12-12 19:26:09 UTC Post #77997
sure, a lot of people do. you use your texture aplication tool. and you read the tuts at this site to learn how to use it and lots of other tools in hammer.
Posted 19 years ago2004-12-12 20:39:37 UTC Post #78011
Way ahead of you RabidMonkey. I set up my hammer to the t according to the steam tutorials, so nice try. Anyone else any ideas?
Posted 19 years ago2004-12-12 21:28:43 UTC Post #78016
Yes double post. I know, but this is to Anonymous. Heres the line from my logs that tells me where the bsp is written to.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamSteamAppsredsdawghouse@comcast.netcounter-strikecstrikemapsHP4-Riddle"

this is the actual folder where my .bsp SHOULD be. all there is is the .map, no .bsp
User posted image
Posted 19 years ago2004-12-12 21:43:43 UTC Post #78022
Apparently you haven't set it up that way, because it's compiling into a C:Program Filesetc directory. Your substituted drive needs to be something like Z:. Then you can point to Z:counter-strikecstrikemaps because that @ is messing with the compiler.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-13 00:31:41 UTC Post #78045
Can I point the bsp to something like desktop or a random folder, then move it to maps folder.
Posted 19 years ago2004-12-13 00:34:29 UTC Post #78047
sure you can! :D
Posted 19 years ago2004-12-13 00:57:06 UTC Post #78049
Can I point the bsp to something like desktop or a random folder, then move it to maps folder.
or, if the problem is the @ like rabid said, you should be able to just rename that folder and take out the @... right? but if you did that, you'd also need to reconfigure hammer to let it know where all your stuff is since it will be looking for it all in a non-existant folder with an @ sign in it.

the easy way is to just send the compiled maps to some folder you put on your desktop then move them manually. the slightly more complicated way of renaming and reconfiguring saves you time in the future. your choice.
Posted 19 years ago2004-12-13 05:57:39 UTC Post #78070
Uh, if he renames that folder then Steam won't look there and will just create another, empty, folder, with the correct name (his login name).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-13 16:03:49 UTC Post #78125
Hammer decided to name the bsp my email adress and put it in my steamapps folder. I found it so randomly I can't even explain it. It makes sense when i look at the pathfile. Like someone said above, the @ sign fucked up the compile process, stopped reading when it hit the @ and just cut the name off at my email address. What I do is just direct the bsp to my Project folder than move it to the cs maps folder. Thanks for all your help fellas.
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