Drivable car ... Created 19 years ago2004-12-12 16:45:56 UTC by Sajo Sajo

Created 19 years ago2004-12-12 16:45:56 UTC by Sajo Sajo

Posted 19 years ago2004-12-12 16:45:56 UTC Post #77968
I know everybody asked this question but I couldnt understand any of the vehicle tutorials so anyone who could make an example map of drivable car... :
Posted 19 years ago2004-12-12 18:18:53 UTC Post #77983
it either has to have a track.

Or, it has to be a CS map because CS has a drivable vehicle entity. Forget the name though...

Use tutorials for the track dealy though.
Luke LukeLuke
Posted 19 years ago2004-12-12 18:23:14 UTC Post #77985
i think he means hl2. i think.
Posted 19 years ago2004-12-12 19:29:00 UTC Post #77999
cs has func_vehicle and func_vehicle controls but whenever i make a vehicle it moves sidewayz
Posted 19 years ago2004-12-12 19:36:33 UTC Post #78002
There's loads of comprehensible func_vehicle tutorials.
Posted 19 years ago2004-12-12 19:48:15 UTC Post #78008
I know everybody asked this question but I couldnt understand any of the vehicle tutorials so anyone who could make an example map of drivable car...
if this is for hl2, there's a vehicle example map included in the sdk.
Posted 19 years ago2004-12-12 21:57:03 UTC Post #78028
arent those just models?

i wouldnt know though, no HL2...
Luke LukeLuke
Posted 19 years ago2004-12-12 22:15:46 UTC Post #78034
The HL2 vehicles are models.
AJ AJGlorious Overlord
Posted 19 years ago2004-12-13 00:46:54 UTC Post #78048
arent those just models?
sort of. for example if you want to make a dune buggy, you just put the point entity "prop_vehicle_jeep" in your map, and instead of making the buggy brush by brush, you just asign it the model "models/buggy.mdl" like anthony said. it's really pretty simple.
Posted 19 years ago2004-12-13 05:58:16 UTC Post #78071
You can use both brush and model vehicles to my knowledge. That was how it was planned, anyway, not sure if VALVe stuck to it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-13 14:58:51 UTC Post #78116
No its for hl1 ! so anyone who could make an example map of drivable car.. for (i mean cs ),,, (I know the hl it s vehicles are made by func_train) :
Posted 19 years ago2004-12-13 16:51:12 UTC Post #78143
Look at the tutorial on Counter-Map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-13 17:26:26 UTC Post #78148
[I couldnt understand any of the vehicle tutorials] thats why I said in the first place ... :
Posted 19 years ago2004-12-15 05:37:53 UTC Post #78427
Did you look at C-M's?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-15 16:37:07 UTC Post #78526
whats C-M :(
Posted 19 years ago2004-12-15 17:19:57 UTC Post #78528
Counter-maps. If you can't understand the tutorials I suggest you learn english.
Posted 19 years ago2004-12-16 11:31:45 UTC Post #78633
If u make the car 90 degrees counter-clock u will see the car looks fine(as it shoold)
Posted 19 years ago2005-01-21 13:30:34 UTC Post #84851
yo im using worldcarft 3.4 and i need car models, does somebody know where i can them???
Posted 19 years ago2005-01-21 13:33:52 UTC Post #84853
Posted 19 years ago2005-01-21 15:41:58 UTC Post #84880
yo thx man...thx a lot :D
Posted 19 years ago2005-01-21 16:24:06 UTC Post #84917
wooa jaardsi that site is cool,thx a lot from me too (did I write that correct ) :P
Posted 19 years ago2005-01-22 13:41:34 UTC Post #85057
cs has func_vehicle and func_vehicle controls but whenever i make a vehicle it moves sidewayz
Did you point the angle the right way? =/

Well,, I don't know any thing about mapping for CS.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-24 10:00:13 UTC Post #85451
NOOOOOOO! BANN THEM ALL! SLAY THEM! SLAUGHTER THEM!!! YOU CANT RECCOMMEND ANOTHER MAPPING WEBSITE... SEVENTH BE ASHAMED! he he :P

Now that i think about it....
Archie ArchieGoodbye Moonmen
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