cs:source maping questions Created 19 years ago2004-12-14 14:45:44 UTC by ladiesgimp ladiesgimp

Created 19 years ago2004-12-14 14:45:44 UTC by ladiesgimp ladiesgimp

Posted 19 years ago2004-12-14 14:45:44 UTC Post #78287
Im trying to make an all pistols map for source but i cant figure out how to limit the weapons to only being able to buy pistols. I think i may need to use the entity game_weapon_manager but I dont know how to use it.

also can someone link me to a texturing program, or tell me where to get one plz.
Posted 19 years ago2004-12-14 14:50:11 UTC Post #78290
also can someone link me to a texturing program, or tell me where to get one plz.
you mean like wally? if so, verc. http://collective.valve-erc.com/index.php?doc=1047496381-02062100
Posted 19 years ago2004-12-14 15:20:39 UTC Post #78300
i used wally when i was maping for for cs 1.6. I geuss i just assumed it wouldnt work for source. Ill check it out tho.
Posted 19 years ago2004-12-14 15:26:53 UTC Post #78301
Posted 19 years ago2004-12-14 16:19:38 UTC Post #78319
lol.. I do apriciate the texture help a lot but the question i realy needed to be answered was the one about restricting weapons to pistols only. But thanks i will check out those texturing sites.
Posted 19 years ago2004-12-14 17:21:51 UTC Post #78330
oh, thought someone answerd that already.
Posted 19 years ago2004-12-14 18:47:32 UTC Post #78368
nope. Ive gone through every entity in source and the only one that looked lke it might help was game_weapon_manager, but its not working for me. So I still dont know how to make it an only pistols map.
Btw: in all the tutorials it says to download a new fgd, but thats for cs
1.6 right?
Posted 19 years ago2004-12-18 12:14:13 UTC Post #78965
I been mapping for a few weeks now and I have decided to give myself some credit by putting "made by..." on the title screen when you enter the map. I have no luck whatsoever getting that to work. plz help...
Posted 19 years ago2004-12-18 21:46:01 UTC Post #79054
Can someone post anyother link to tell me how to use wally to make models for sc:source. Those links were working before but it looks like snarkpit is down.
Posted 19 years ago2004-12-18 22:17:57 UTC Post #79057
You don't use Wally to make models.
AJ AJGlorious Overlord
Posted 19 years ago2004-12-29 20:00:23 UTC Post #80249
bay just use a trigger to trigger env_message
Habboi HabboiSticky White Love Glue
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