another texture question Created 19 years ago2005-01-01 15:30:33 UTC by Mariowned Mariowned

Created 19 years ago2005-01-01 15:30:33 UTC by Mariowned Mariowned

Posted 19 years ago2005-01-01 15:30:33 UTC Post #80838
ok i got the animate to work +0 +1 +2 +3 etc. only problem is you can only have 10 frames and they rotate too fast... is there any way i can delay the frame change?
Posted 19 years ago2005-01-01 16:24:04 UTC Post #80848
Don't think so.
Posted 19 years ago2005-01-01 16:27:11 UTC Post #80849
No, its fixed at 10Hz or something.

You can't slow it down. (unless you half the number of frames, and show each twice..)

and 10 frames (0 to 9) is te most you can have.

From the SDK:
HL textures animate at a 10hz rate, and this cannot be changed.
You can have a maximum of 10 frames of animation. (0,1,2,3,4,5,6,7,8,9)
The textures will loop endlessly during the game.
Posted 19 years ago2005-01-01 16:27:20 UTC Post #80850
Posted 19 years ago2005-01-01 16:28:28 UTC Post #80851
id like to show sdk wat a hertz is
Posted 19 years ago2005-01-01 16:28:34 UTC Post #80852
Posted 19 years ago2005-01-01 16:28:38 UTC Post #80853
ty though
Posted 19 years ago2005-01-01 18:20:20 UTC Post #80874
ok for the alphabet.... can round_start be the trigger? so it play non stop
Posted 19 years ago2005-01-02 17:09:04 UTC Post #81194
Use a trigger_auto?
Seventh-Monkey Seventh-MonkeyPretty nifty
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