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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Riverpool
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Entity help
Created
19 years ago
2005-01-07 23:11:57 UTC
by
halfhack
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-01-07 23:11:57 UTC
by
halfhack
halfhack
Posted
19 years ago
2005-01-07 23:11:57 UTC
Post #82438
In Hammer how would you make it so you die after you activate a
"trigger_once"?
Please tell me step by step.
halfhack
Jax
Posted
19 years ago
2005-01-07 23:18:31 UTC
Post #82440
http://twhl.co.za/entityinfo.php?ent=trigger_hurt&game=1
Jax
Jax
Posted
19 years ago
2005-01-07 23:21:11 UTC
Post #82442
Basically make a trigger_hurt in the area of the death and fill in the needed boxes of the porperties.. e.g. Damage: 100
Jax
halfhack
Posted
19 years ago
2005-01-07 23:21:17 UTC
Post #82443
Thanks
halfhack
kol
Posted
19 years ago
2005-01-08 10:14:24 UTC
Post #82529
But there is something you should know, different damage types cause damage differently. "FALL" is almost instant, "BURN" is sometimes gradual.
kol
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