passwords to secret areas? Created 20 years ago2004-12-19 19:44:31 UTC by Mariowned Mariowned

Created 20 years ago2004-12-19 19:44:31 UTC by Mariowned Mariowned

Posted 20 years ago2004-12-19 19:44:31 UTC Post #79197
can anyone explain how to make a door be locked and can only be opened through a password.... like:

________
| 1 | 2 | 3 | for example... you have to press e (use) on 2
| 4 | 5 | 6 | then 0 then 1 to open the locked door
| 7 | 8 | 9 | and this chart will be next to the door
| # | 0 | * |
|_________| ive never tried it b4 and if anyone could help
me from spending time figuring it out that
would be cool
Posted 20 years ago2004-12-20 04:36:22 UTC Post #79296
It's insanely complicated. Use multimanagers, multisources, every logic entity in the book - or give up.

A tutorial's been posted once awhile ago, search the forums.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-12-20 08:41:17 UTC Post #79303
Didn't PTS do something like that??
I know there is a code sequence tut over at RUST, but if you are thinking of the code sequence out of Issues, then I am pretty sure that was Spirit driven.

Web search...
Posted 20 years ago2004-12-20 11:43:56 UTC Post #79326
its all about multisources and those security entitys. What are they called?
Luke LukeLuke
Posted 20 years ago2004-12-20 15:58:00 UTC Post #79373
Ask kreedz, he did it on his kz college map or something like that.
Posted 19 years ago2004-12-27 19:21:30 UTC Post #79867
I think its easier to accomplish in hl2/source
Posted 19 years ago2004-12-27 20:00:17 UTC Post #79868
there's a pretty easy way to set up a coded lock where only certain numbers must be pushed to unlock it. the downside is that they could be pushed in any order. but without the player knowing how many and which buttons to press, it should still function pretty well as a lock. will that work for you?
Posted 19 years ago2004-12-28 02:40:50 UTC Post #79886
simple as anon says. but as he also said, you could push them in any order.if you were to have, lets say, 9 buttons, and three open the door, you make the other 6 buttons without targets. You then tie the three keys that you want to open the door to the multisource, and once their all pushed, the door opens. Look at atom's multisource tut
Posted 19 years ago2004-12-28 11:11:32 UTC Post #79901
actually thats not quite what i'm saying. with the way viper described, all you need to do is push all 9 buttons in any order to open the door. what i'm talking about is a system where you must push all the correct buttons, but if you push any of the wrong buttons, the door will remain locked.

let me know if what i described above will work, and if so, i'll give you the setup.
Posted 19 years ago2004-12-28 11:14:38 UTC Post #79902
actually, i know it will work. what i meant was, let me know if what i described will work for you supermario... or do you need it to be exactly how you described in your first post?
Posted 19 years ago2004-12-28 19:10:47 UTC Post #79983
supermario do you have hl2?
Posted 19 years ago2005-01-06 04:16:02 UTC Post #81979
I have a salution i dont have it whit me but i have made the thing you are looking for. il upload it tomorow and set up a link. :P
Posted 19 years ago2005-01-06 04:17:35 UTC Post #81980
forgot to say: it is for hl1
Posted 19 years ago2005-01-06 14:18:48 UTC Post #82057
Posted 19 years ago2005-01-06 16:53:41 UTC Post #82084
Heh - looks promicing.

I'm not going to even imagine what a 10 button setup will look like :zonked:
Posted 19 years ago2005-01-07 04:13:09 UTC Post #82181
essy you will have 24 entytis more :P
Posted 19 years ago2005-01-07 11:45:21 UTC Post #82212
err.. i get scared away by huge entity setups. I can never understand why some work the way they do :P
Posted 19 years ago2005-01-07 14:05:26 UTC Post #82240
Does Spirit have something for this?
Posted 19 years ago2005-01-07 14:13:22 UTC Post #82246
it does, not directly "func_keypad" or anything... but it does have a lot of entity features that cut out a lot of the entitywork.
Posted 19 years ago2005-01-07 14:15:46 UTC Post #82247
Afaik no.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-08 14:50:30 UTC Post #82597
i got a eaisyer way to do it in the vault now. doesn't look as good but its much eiasyer to set up
Posted 19 years ago2005-01-09 16:45:18 UTC Post #82856
garg, did i read your map comment right? can the player open the door by going around trying to push each button til the door opens?

i put a quick and easy 9 button example map up where the door will only open if all of the correct buttons, but none of the incorrect buttons have been pushed. its not as secure of a setup as den came up with (if he expanded it to 9 buttons), but with the player not knowing how many and which of the 9 buttons to push, it's virtually impossible to open the door without the code.

check it out.
Posted 19 years ago2005-01-09 18:02:34 UTC Post #82870
accually i kind of worded it badly. the simplicity of it is that to open the door the 9 key has to be pressed. but you cant press it until the key before it has been pressed, and that can't be presses until the key before it has been pressed. it accually works well if you tried accually playing it
Posted 19 years ago2005-01-10 02:39:47 UTC Post #82958
erm, so if someone didnt know your code, can the door be opened by just pushing each button one after the other until it unlocks? ex. if i keep trying to push buttons 1,2,3,4,5,6,7,8,9, (in that order) will the door open?
Posted 19 years ago2005-01-10 02:41:43 UTC Post #82959
oh, and supermario (if you're still around), you should make your keypad buttons shootable since its hard to push the exact button you want when they're all bunched up.
Posted 19 years ago2005-01-10 05:17:08 UTC Post #82979
This make me love the map editor for the first Duke Nuke'em! :D It was so easy creating password protected areas with that editor... Anyone remembers? :P Nostalgy is what makes me live this day...
Posted 19 years ago2005-01-10 09:49:59 UTC Post #83007
Ive started mapping with Duke3d! lol :P
Posted 19 years ago2005-01-10 09:50:59 UTC Post #83008
no you couldn't anon, the buttons reswet to quickly. did you even try it?
Posted 19 years ago2005-01-11 21:33:52 UTC Post #83294
no, i was just going by your descriptions, why did you try mine? :P
Posted 19 years ago2005-01-14 18:54:30 UTC Post #83863
i saw something like that on kz_man_castle exept is was like a row of 6 buttons that had to be pressed in a certain sequence. never tried to figure it out though.
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