custom textures Created 19 years ago2005-01-17 18:23:56 UTC by Guinea Pirate Guinea Pirate

Created 19 years ago2005-01-17 18:23:56 UTC by Guinea Pirate Guinea Pirate

Posted 19 years ago2005-01-17 18:23:56 UTC Post #84341
is there anyway i can put an image in my map as a signature without having to create a .wad file? ive noticed some mappers put their sig (custom image) in the map but i dont see any .wad file that came with the map.
Posted 19 years ago2005-01-17 18:29:27 UTC Post #84344
This is because they run with -wadinclude x on the CSG line to embed the textures into the BSP - More info on this is here:

http://collective.valve-erc.com/index.php?doc=1015283010-58181000
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-19 10:03:28 UTC Post #84545
Sorry guys Im on the school computer and can't get into the VERC so I always use the wadinclude option, but how does it work? can I wad include all the textures, or would that make my map sizes alot bigger?
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Posted 19 years ago2005-01-19 15:49:05 UTC Post #84597
-nowadtextures All textures (NOT wads) used in the map become part of the bsp. No wads needed for distribution. use only if your textures are 100% unique.

-wadinclude mywad.wad All textures in mywad.wad used in the map become part of the bsp. No need for mywad.wad to be distributed Use only if the textures were small and or if you have something to hide ;)

-wadautodetect Works only on some versions of the tools, Removes any wad references from the BSP that were not used at all. Recomended setting.
Posted 19 years ago2005-01-19 20:26:11 UTC Post #84637
Thanks that helped lots *thumbs up :)
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