But remember that Spirit uses a advanced entinity system, You can move things with entinity's, make advanced particle systems, and a lot more. One fella created working tanks wiht rotating turrets and collision system. And the best thing: you can send the tank anywhere you like!!
Posted 19 years ago2005-01-27 13:28:20 UTCPost #86105
Yep I have Spirit... I won't map without it. I tryed the reflective water as well, but does'nt work well. Motionblur.. I have'nt tried... it's probably a cool effect.
Posted 19 years ago2005-01-27 21:57:58 UTCPost #86227
Actually, if you REALLY worked hard you might be able to set up a model_generic to follow the same path that you walk in, via scripted sequences or something.... maybe....
Posted 19 years ago2005-01-27 23:57:03 UTCPost #86258
Ya sure Spirit is just new options thats it... If I wanted to make a bullet-time effect in Spirit, and you tried loading it with the hl.dll.. you would get a can't initiate change_cvar entity error.
If I where you though, i'd get Spirit. Exact same as what your use to, with more options... So yes its absolutly recognizable!
Posted 19 years ago2005-01-28 00:22:47 UTCPost #86263
That's hot. I will be all over Spirit, but I want to get more experience mapping first. I understand about 90% of the entities and how they are used, but I just haven't used anymore than 40% of them yet.
I don't want to get ahead of myself. I have zero maps I've released, I want to get some tangible work done.