Good ol' levelchanges. Created 19 years ago2005-01-31 06:48:17 UTC by v0rt3x v0rt3x

Created 19 years ago2005-01-31 06:48:17 UTC by v0rt3x v0rt3x

Posted 19 years ago2005-01-31 06:48:17 UTC Post #87217
How is it that levelchanges seem to be so sensitive?

I"ve read the levelchanges tutorial on this and dozen of other sites, but in my map it doesn't work.

So here is my general question:

how do you guys (and maybe girls :P) go about with setting up level changes?

do you first create a room, and then once its complete with trigger_levelchange and landmark, do you copy it to a new map?

I always find myself writing up coordinates in TOP and SIDE view to varify where my landmark needs to go in the second map.

Is it really THAT hard? Its not my first level change. Others worked, but sometimes it just doesnt.

Any ideas on how to go on about something like this?

thx
Posted 19 years ago2005-01-31 15:34:03 UTC Post #87310
do you first create a room, and then once its complete with trigger_levelchange and landmark, do you copy it to a new map?
Yep.
and maybe girls
Nope.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-31 17:05:41 UTC Post #87333
girls? The only Girls here are the Playlist Entries:

"Prodigy - Always Out Numbered Never Out Gunned - Girls" w00t!

Level changes have rarely given me trouble.. all it takes is 3 entities... Just set the right properties and flags... and Names.

And don't use capital letters ANYWHERE in mapping.
Posted 19 years ago2005-02-01 03:03:26 UTC Post #87411
Why not?
Posted 19 years ago2005-02-01 03:14:39 UTC Post #87415
Half-Life has a spaz about capital letters. You should avoid spaces and other symbols. Keep it to letters and numbers.
AJ AJGlorious Overlord
Posted 19 years ago2005-02-01 05:51:35 UTC Post #87428
Three ents?
I need four, two in each level. Two trigger_transitions and two landmarks.
I always find myself writing up coordinates in TOP and SIDE view to varify where my landmark needs to go in the second map.
Err... That's why there are landmarks. You can put them wherever you want. They define the same point in both levels - their exact coords don't matter. You put them in the same place, relative to the level, not to their coords. Let's say it'sdirectly under a monster in level one, then it must be directly under that monster in level two, but their coordinates on the grid can be different. What you should never do, is more or less landmarks than trigger_transitions. This would crash HL.

Phew! Feels good to be back after almost two weeks without internat and mapping. :)
Posted 19 years ago2005-02-01 08:21:39 UTC Post #87431
woah...wait, where did this trigger_transition suddenly come from.

I though trigger_changelevel and info_landmarks. :zonked:
Posted 19 years ago2005-02-02 08:36:41 UTC Post #87691
Slaps himself :zonked:

The lord may forgive me.

The trigger_transition is an additional ent. Of course you need to have an info_landmark and a trigger_levelchange.

Well ... it's time to get back to VHE training.
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