Error: SV_StartSound volume = 2550 Created 19 years ago2005-02-10 12:54:51 UTC by LlamaRama3 LlamaRama3

Created 19 years ago2005-02-10 12:54:51 UTC by LlamaRama3 LlamaRama3

Posted 19 years ago2005-02-10 12:54:51 UTC Post #89454
Hello yall,

there is a func_door_rotating in my map which causes the game to crash with this error when it is halfway through rotating. It has neither a move or stop sound, and I have not yet put any ambient_generics in my map. Can anyone solve this? Do ask if you want the .RMF posting. Cheers,

LlamaRama3 (formerly LlamaRama2, formerly LlamaRama... can't remember passwords...) :D
Posted 19 years ago2005-02-10 15:27:46 UTC Post #89466
Nope, sorry, I had the very same problem when I use to open my maps, too, I forget how I got rid of it though, try reinstalling your programs like valve hammer, etc, and get a new copy of the zhlt. Other than that, I have no idea..? :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-02-10 16:05:58 UTC Post #89493
emit_sound : pitch 346 or "sv_startsound: sound = 2550"

This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!

(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-10 20:52:26 UTC Post #89571
Ah, thanks seventh.. I learn something new everyday! :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-02-11 21:06:14 UTC Post #89787
But there aren't any wav's playing or about to play! I've just installed ZHLT 3.0, if that might have anything to do with it.
Posted 19 years ago2005-02-11 21:10:48 UTC Post #89789
Are you sure about that? What entities have you got in your map at the moment?
AJ AJGlorious Overlord
Posted 19 years ago2005-02-12 09:14:45 UTC Post #89853
Just func_doors, a func_door_rotating and some point lights. Some of the func_doors have sounds but I have waited until these are all closed before triggering the func_door_rotating, and still the error occurs. I'd post the RMF but my desktop is f**ked and won't even load windows. Borrowed a laptop for work. :|
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