Lag Reducing Techniques Created 19 years ago2005-02-20 01:42:42 UTC by Hudlum Hudlum

Created 19 years ago2005-02-20 01:42:42 UTC by Hudlum Hudlum

Posted 19 years ago2005-02-20 01:42:42 UTC Post #91950
I've found alot of areas that are melted/mounted together with no visible edges inside of them, eg: a box on the floor has no bottom and inside of the box you can not see the floor exept a black void, and in some places there is water covering certain areas and making "splash noises" when you hit it(maybee it's just a bug). So if you add hmmm, sky textues(and/or water) to all the places the player wont see it will create a void and reduce lag?. If you have any answers or any other fairly easy ways to reduce lag post it here and let me know. peace out ;)
Posted 19 years ago2005-02-20 02:16:25 UTC Post #91960
Reducing r_speeds..
We have a nice little tutorial on that.

The 'sky texture' theory was dropped in favour of using the 'Null' texture.
I don't understand why you would add water texture as that will increase r_speeds exponentially.

Just where did you find these areas?
Posted 19 years ago2005-02-20 02:36:34 UTC Post #91965
exactly where I cant remember but often when i climb/slide up a mountain to a "forbidden" place there are splashes i know when i played cs alot you could slide up at de_prodigy on a purple/pink mountain like thing next to a house and get in to a void where you from there could swim around watching down on the map from above :zonked:
Posted 19 years ago2005-02-20 03:41:46 UTC Post #91966
Often when one hits the void it will make that splash sound. Just a game thing.

Houses in de_prodigy? Do you mean Militia?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-20 03:51:57 UTC Post #91967
nope if you like i can send you demos ive made from Half-Life1 showing a couple of places where there is water, nope im pretty sure it was prodigy
Posted 19 years ago2005-02-20 09:38:26 UTC Post #91995
Often when one hits the void it will make that splash sound. Just a game thing.
Same as the lag thing. Possibly connected, or maybe Gabe Newell is an amphibious lizard mutant beast and likes the sound of water.

Use NULL to produce undrawn faces in-game. Good layout and neat building is the best way, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-22 01:09:00 UTC Post #92459
there is water in assault above the hostages trow a nade trew the glass en with some tower jumping you can swim there
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