1. Making a water rise? (I can't download example maps (so just tell how to do it (updating it to water tutorial would also help))).
2. Water/Glass transparency? When i set water transparent no matter how dark the room is (same problem with glass).
Created 19 years ago2005-02-28 09:53:34 UTC by Jage
When i set water transparent no matter how dark the room is...Umm Continue!
env_renders would be a waste of the compiler's entity space in this case unless you have light switches that turn the light on/off.Sorry, I for some reason imagined he wanted to do this. Your way would of course be better if the surrounding lighting was to be static :).
(lets say each character is 64 units thick)That meant "let's say each line is 64 units thick. That includes the characters showing the top and bottom of the water. For example:
(Note: the floor also has some water)May sound confusing, but I meant: the floor brush is in the water brush, so the water brush is NOT 2 pieces. It is 1 that goes through the floor.