Lights suck Created 19 years ago2005-03-04 05:30:55 UTC by odin odin

Created 19 years ago2005-03-04 05:30:55 UTC by odin odin

Posted 19 years ago2005-03-04 05:30:55 UTC Post #94957
Ok, heres the deal, I just got the lights to work with the help of andy, however, now that they work and the map is not blazing bright (even underground) anymore, I am now faced with the task of going around and putting the right kind of lighting as to make the level as cool as I can. BUT, (always a but)....well, let me start by telling you a bit about the origin of the prob. I have this living room in the house on my map, the living room has two ceiling lights, both I want to have switches....however, if I try to compile it....it freaks out man, I mean it freaks out :nuts: ....CS crashes and wants to tell microsoft all about it.....how can a fix this problem?
Posted 19 years ago2005-03-04 05:35:13 UTC Post #94959
We need to see what the compile log says first.
AJ AJGlorious Overlord
Posted 19 years ago2005-03-04 05:46:52 UTC Post #94962
And how would you like that? here in the forum? Enite log? Certain part of said log?
Posted 19 years ago2005-03-04 05:49:31 UTC Post #94963
Post the compile log in here.
AJ AJGlorious Overlord
Posted 19 years ago2005-03-04 06:12:27 UTC Post #94964
To my amazment, when I compiled it this time to get the compile log for you...IT WORKED!!! So that question is meaningless as of right now...however, I have 2 other rooms with multi lights with switches.....so chances are, I will be back here to post the compile log when I do those rooms.
Posted 19 years ago2005-03-04 06:27:59 UTC Post #94965
Yay, no work for me! ;)
AJ AJGlorious Overlord
Posted 19 years ago2005-03-04 16:46:01 UTC Post #95052
If you have too many named lights vivible by the engine* at the same time, (I think It's like 4 or something) then the compiler will freak out and crash.

*these lights may not be visible by the player, but the engine can still see them.
Posted 19 years ago2005-03-11 04:42:11 UTC Post #96311
What if I took...well, lets put it in a example, there is a hallway, the hallway is pretty long....what if I broke the hall way up into like 4 segments, so that the light wouldnt be on one solid surface, would that work?
Posted 19 years ago2005-03-12 06:32:36 UTC Post #96454
Nope.
Seventh-Monkey Seventh-MonkeyPretty nifty
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