I'm in the process of making a short corridor framed by a series of arches (so it kinda looks like a tunnel) - but you can see the sky between all the arches.
Inbetween each arch there are 16 leaves of glass angled outwards like vents in a fan-like arrangement.
When I compiled the map with just one set of these vents between two arches, the map compiled just fine. But when I cloned all the glass leaves to fill up the gaps between the arches down the whole corridor, the compiler hangs at 'LeafThread:' for ages.
I don't suppose anyone knows why this is? Have I overcomplicated the map by using too many leaves of glass? Or could it be another problem entirely?
Can anyone explain what the 'LeafThread' bit in the compiling window actually does?
Many thanks...