Monstermaker Created 19 years ago2005-03-08 23:24:37 UTC by rowleybob rowleybob

Created 19 years ago2005-03-08 23:24:37 UTC by rowleybob rowleybob

Posted 19 years ago2005-03-08 23:24:37 UTC Post #95965
I've put a monstermaker and info nodes in my map, and it works fine, except the monsters won't start walking unless they see the player. Any suggestions?
Posted 19 years ago2005-03-09 00:26:10 UTC Post #95969
then make them walk using triggers
Posted 19 years ago2005-03-09 00:55:11 UTC Post #95972
Ah....If you meant trigger_auto a scripted sequence, I tried that, but they still won't start 'popping out' of the monstermaker, until they see gordon.
Posted 19 years ago2005-03-09 11:12:16 UTC Post #96031
Did you gave the childeren of the monstermaker a name and made them walk with a scripted sequence?
Posted 19 years ago2005-03-09 20:38:25 UTC Post #96078
You don't have to give them a name if their all the same type, like mine were all monster_zombie, so I set the 'target monster' field to that. It worked, but only for one zombie.

I finally got it to work, but I had to create a scripted sequence for each monster I wanted the monstermaker to spawn. So, if I want 20 monsters to walk around the corner where the player is standing--out of their field of view--I have to make 20 scripted sequences and put them around the corner.

If some one knows how I can achieve this effect with the monstermaker and only one scripted sequence, please let me know. :P
Posted 19 years ago2005-03-09 20:40:42 UTC Post #96079
Should note that the monstermaker will work fine and spawn as many monsters as you set it to, but only if the first spawned monster can 'see' the player.
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