Guys im having a problem with my texture lighting, its saying that it parsed a light from lights.rad, but it also says error no lights in mapp.. and its always fullbright.. Any ideas? Here's the part of the compile.
[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']
260 faces
Create Patches : 1673 base patches
0 opaque faces
21373 square feet [3077771.75 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Any help is much appreciated
-Tetsu0