Texture Lights not working Created 19 years ago2005-03-16 19:52:55 UTC by Tetsu0 Tetsu0

Created 19 years ago2005-03-16 19:52:55 UTC by Tetsu0 Tetsu0

Posted 19 years ago2005-03-16 19:52:55 UTC Post #97399
Guys im having a problem with my texture lighting, its saying that it parsed a light from lights.rad, but it also says error no lights in mapp.. and its always fullbright.. Any ideas? Here's the part of the compile.

[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']

260 faces
Create Patches : 1673 base patches
0 opaque faces
21373 square feet [3077771.75 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

Any help is much appreciated
-Tetsu0
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-03-16 20:59:52 UTC Post #97406
you only have the default lights.rad. it only has white as a tex light in it. you either have to add the texlights you need to it or just use the method that is in the new light tut.

I recomend the Tuts method.
Posted 19 years ago2005-03-16 21:08:24 UTC Post #97408
[1 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']
*cough*ONE light parsed from it. Hmm, let's see how many texlights there are in the HL WAD and see the difference between the amount of those and the amount parsed...

Either replace lights.rad with valve.rad or use -lights "valve.rad". I use the -light command switch technique.
Posted 19 years ago2005-03-16 21:10:44 UTC Post #97410
well there is only one texture that emits light..
thats the ONE light parsed. And what do you mean (gargantua) i have the default lights.rad??
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-03-16 21:16:42 UTC Post #97411
no, the old lights rad with all the noraml tex lights was renamed valve.rad and the new lights.rad only had one texture left in it, open those two files in notepad to see what i mean.

and don't bother putting new ones in lights.rad, or even renaming it. its best to use the tuts method(I didn't mention this earlyer) becasue you can individualize it to every map so only the textures you want to emit light do.
Posted 19 years ago2005-03-16 21:19:40 UTC Post #97412
ugh
Dear lord. Someone slap me.
Yeah i got it working sorry guys...
I was editing the lights.rad TXT file i had.. not the actual file lights.rad..
Sorry guys, but thanks for trying to help.
I can't beleive i did'nt see this before..
-Tetsu0
Tetsu0 Tetsu0Positive Chaos
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