Hammer crashes after few mins of compiling --
Heres log, I just dont get how the texture thing affects it.
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: D:MappingHLCChlcsg.exe d:mappingclimbclimb_final_1 -nowadtextures
= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering d:mappingclimbclimb_final_1.map
CreateBrush:
(0.75 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.70 seconds)
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikecstrike.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikecs_cbble.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[224:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[263:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[291:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[293:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[345:TK_TORNMAP]
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikechateau.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikede_vegas.wad
added 1 additional animating textures.
Texture usage is at 0.29 mb (of 4.00 mb MAX)
1.48 seconds elapsed
--- END hlcsg ---
hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: D:MappingHLCChlbsp.exe d:mappingclimbclimb_final_1
= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:mappingclimbclimb_final_1.prt'
2.41 seconds elapsed
--- END hlbsp ---
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: D:MappingHLCChlvis.exe d:mappingclimbclimb_final_1
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
855 portalleafs
2884 numportals
BasePortalVis:
(2.75 seconds)
LeafThread: