Weapons in your map Created 19 years ago2005-03-21 08:18:02 UTC by odin odin

Created 19 years ago2005-03-21 08:18:02 UTC by odin odin

Posted 19 years ago2005-03-21 08:18:02 UTC Post #98350
ok, heres the deal, Im playing CS, I wanna put like a gun vault in this map Im working on, I think it is the weapon cycler....but when I try it, it doesnt work, the weapon is there, even plays the equip sound when I walk over it....but no weapon is added to my weapons.....How do I make this work..?
Posted 19 years ago2005-03-21 08:19:43 UTC Post #98351
I thought you could only pick up weapons dropped by players in CS
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-21 08:22:46 UTC Post #98352
use the armory entity, and chose from the drop down box the weapon u want.
Posted 19 years ago2005-03-21 10:40:08 UTC Post #98368
Note that some weapons are missing (like pistols, UMP, sg550, and others).
Posted 19 years ago2005-03-21 15:15:04 UTC Post #98405
I see no armory entity...
Posted 19 years ago2005-03-21 15:20:28 UTC Post #98408
Uuuh.. It has to be there...
Check if you're usin the cs fgd...
armoury_entity is just after ambient_generic - can't miss it!
:)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-21 16:03:27 UTC Post #98431
jolly good show daubster old bean.....turns out I WAS using halflife.fgd....now everything is groovy :D
Posted 19 years ago2005-03-25 06:17:52 UTC Post #98970
Hut-put and cheerio to you too, ol' chap :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-26 17:42:57 UTC Post #99244
armoury_entity
anotehr cool thing is make the direction up
and the gun will be straight up
like on a wall
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