Ribbed like tunnels Created 19 years ago2005-03-28 10:09:31 UTC by talos talos

Created 19 years ago2005-03-28 10:09:31 UTC by talos talos

Posted 19 years ago2005-03-28 10:09:31 UTC Post #99707
I am trying to create "ribbed like" walls and tunnels. (Go to "http://www.pluton.co.uk/andy/images/tunnel.jpg") to see what I am talking about.

I have tried to use cylinders and archs that I make into arches which have curved surfaces. However, this process is kinda buggy and it puts a ton of polygons on the screen, and in many cases crashes hammer.

I was wondering if there was a way I could create a custom texture with some sort of bumpmapping effect that could achieve the same effect but draw less on the system.
Posted 19 years ago2005-03-28 12:27:49 UTC Post #99720
I'd suggest normal maps. Look at the materials stuff in the SDK documentation.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.