New mod... New models... New problems... Created 19 years ago2005-03-26 12:40:05 UTC by NemoStein NemoStein

Created 19 years ago2005-03-26 12:40:05 UTC by NemoStein NemoStein

Posted 19 years ago2005-03-26 12:40:05 UTC Post #99194
OWA... Hi... =]
Well... I have a little problem (well, it isn't so little), but I need make my model works properly...

The problem is:
I made a monster model...
I made some animations to this model (like idle, walk, die, etc)...
I made a test map on hammer with a monster_generic...
I put my model in the moster...
I compile the map...
I run the map...
I see my model...
My model see me...
My model turns to left, to right...
If I shoot him he flinch and die...
And all of the animations work fine...
But I can't make my model walk or run...
He show me the animation of "walk" or "run", but he don't move yourself... He don't walk, just stay stopped on the same location...

:zonked:

What I need make to my model really walk (show the animation of "walk" and complete the action "walk")... :

Thx for a moment...

E=mc?
Albert Einstein
Posted 19 years ago2005-03-26 12:51:23 UTC Post #99196
Hmm, odd. It should use the AI of the game itself and start walking.
Posted 19 years ago2005-03-26 13:21:30 UTC Post #99199
I assumed that yes...

My mod is a Spirit... And I tried to
put a monster_houndeye whit a body of my model... He makes all of animations, but he don't walk... :nuts:
Posted 19 years ago2005-03-26 13:35:21 UTC Post #99202
You forgot to put info_nodes into the map? That can might solve the problem.
Posted 19 years ago2005-03-26 15:32:27 UTC Post #99228
hummm.... Wrong... I guess...

The other monsters works perfect... Just my model don't...
Posted 19 years ago2005-03-27 20:36:33 UTC Post #99571
... Humm... Well, I made some tests with monster_generic and others monsters and noticed that my monster just don't walk or run, and other monster yes... I don't have any ideia how to make it work...
Posted 19 years ago2005-03-28 14:10:35 UTC Post #99734
I don't model myself, but I would have thought there would be a property of how fast the model should move when walking and running. After all, in HL monsters did move at different speeds. If this property is not part of the .mdl file, then perhaps it's in the game code itself. :confused:
Posted 19 years ago2005-03-28 20:34:58 UTC Post #99779
Since it's a houndeye, try this:

Try finding the custom houndeye and then get it to chase you (might need info_nodes for this?).

And does it have yellow dots swarming around it or stuck in a brush? (You know, just checking the obvious...)
Posted 19 years ago2005-03-28 21:44:57 UTC Post #99782
This may seem dumb, but it's the only thing i can think of right now (and i'm very tired)

But can the Monster_Generic move?
That might be the problem or something, i honestly don't know.
Posted 19 years ago2005-03-28 21:51:09 UTC Post #99783
Well... The situation:

1? - A room with a player_start, a monster_houndeye and a light...
The monster see me and attack me...
Run from left to right and in my direction...
Attack me and get away...
That is OK for now...

2? - A room with a player_start, a monster_generic with houndeye model and a light...
The monster see me and attack me...
Run from left to right and in my direction...
Attack me and get away...
It keeps OK...

3? - A room with a player_start, a monster_generic with my model and a light...
The monster see me, turn to face me, and stay on the same location...
Don't run or move in my direction or any other direction...
Just keep stopped...

Why the monster_generic houndeye works and my monster_generic model don't???

GRRRRRRRRR......... :nuts:

I don't know what to think... :zonked:

Thanks to attention... And please, HELP ME... SMS (save "my" soul)...

Nemo...
Posted 19 years ago2005-03-29 09:39:35 UTC Post #99838
ITS A MONSTER_GENERIC, WHAT DO YOU EXPECT!!!!!

BARNEYS AND GRUNTS ALSO DO THIS.
You'll have to edit you fgd file and place him in that way.. not hard to do.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-29 09:40:21 UTC Post #99839
Sorry for my unusual outburst, I don't have my PC for a month, it's in storage, and I am slowly dieing.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-29 18:46:04 UTC Post #99965
How???

Lines...
Lines...
Lines...
Lines and lines...
Here...

@PointClass base(Monster, RenderFields) size(-16 -16 -36, 16 16 36) = monster_generic : "Generic Monster"
(or something like this)

What I do here???
Posted 19 years ago2005-03-30 17:00:45 UTC Post #100204
Hey??? Someone here???
Anyone can help???
Heeeyyyy...

:(
Posted 19 years ago2005-03-31 15:24:17 UTC Post #100394
me! :nuts:
What kind of a model is it?

Is it for DM or SP? If its SP which race is it? Is it a human based character? :
Posted 19 years ago2005-03-31 15:53:03 UTC Post #100396
Just open the fgd file, and copy and paste and change a few things.. thats just about it.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-31 19:32:57 UTC Post #100437
Saco - It is a SP... And is a earthworm with a shell...

Unbreakable - What I need change??? The line has no space for monster model or anything that I can change... :
Posted 19 years ago2005-04-01 19:04:18 UTC Post #100661
Well... I add a line with this settings:

@PointClass base(monster) size(-64 -16 -16, 64 16 16) = moster_shielded : "Shielded" []

So, I made a map and compiled it...
In the game I cannot see my monster... :(
I need make some change or add one more thing??? :roll:
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