Whole map a func_train? Created 18 years ago2006-03-03 14:09:02 UTC by Xyos212 Xyos212

Created 18 years ago2006-03-03 14:09:02 UTC by Xyos212 Xyos212

Posted 18 years ago2006-03-03 14:09:02 UTC Post #166103
Anyone ever played The convoy map in UT2004? Its a gigantic train you move across while its moving and fight on. It goes in a cicular motion around the whole map. If you fall off you die. How can this be done in SDK? Make the map a func_tracktrain, and make the floor ground its traveling on trigger a massive amount of dmg? Then make a huge circular map for the "level" to go around? This probably would cause a problem for entities and models correct? Anyone have any suggestions?
Posted 18 years ago2006-03-03 14:27:31 UTC Post #166108
Oooh, that sounds interesting. And difficult.

The way you describe it sounds like the most obvious way to make it, I'll see if I can think of any other way, but right now I have no ideas.
Posted 18 years ago2006-03-03 15:28:39 UTC Post #166115
Ill try it, but im worried about the props, entities, etc. Since the map will all be a func_train I cant make brushes func_details. Well the only way to see is to make it and see if it works. Ill get right on it :)
Posted 18 years ago2006-03-03 15:56:56 UTC Post #166120
If moving the train is too difficult, you could try making the background map move instead. There would be some problems of course, such as the sky not moving at all.
Posted 18 years ago2006-03-03 16:57:36 UTC Post #166130
The map a func_train? Oh man no! Put moving objects in the 3D skybox instead. If the whole map is one entity you'll have a very hard time keeping performance low (or, getting a reasonable amount of detail in the map). The problem is not the unavailability of func_details. It's the lack of VIS for entities. :P

Bytheway, dismaps aren't moveable, but models can be animated... There's a guy who made a map aboard a cargo ship, with a moving landscape (and bridge) around it, modelled. Looked pretty neat.
Posted 18 years ago2006-03-03 17:01:25 UTC Post #166131
I loved that cargo boat map! The way you feel like you are moving is stunning and clever.

Hm I would suggest a moving environment with a static vehicle.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-03 20:33:47 UTC Post #166174
yes its been done
a moving map would be hell with lag - you would end up being 'dragged'
put in func_conveyors (i think) for the background/ground
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-03-03 21:17:46 UTC Post #166193
Thats a good idea for the enviornment to move. Should I make it like donut shaped and rotate, or make something complex that moves on a func_train around the level?
Posted 18 years ago2006-03-03 21:24:11 UTC Post #166198
Whatever you desire, or think is easiest to pull off. Experiment with it... :)
Posted 18 years ago2006-03-04 04:56:48 UTC Post #166210
Convoy's skybox scrolls, btw, not the map. It would be difficult to jump and maneuver if the entire thing was actually physically moving within the map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-04 07:33:52 UTC Post #166232
Yes, but would the sky textures move? It would look weird if mountains or whatever you put there is moving and all the clouds and sun stay in the same place.
Posted 18 years ago2006-03-04 07:50:39 UTC Post #166236
Well think of it this way...When your in a still map and move, does the sky move? No...But it still feels like it follows you.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-05 11:26:06 UTC Post #166523
In a still map, the sky has a permanent relative position to the world geometry. If you make the backhground map move, the sky will not move with it. Imagine you are on the mentioned train. The mountains around you are moving, giving a sense of movement, but the clouds you are looking at stay the same.
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