using other mod textures in hl Created 18 years ago2006-03-15 03:29:34 UTC by zeeba-G zeeba-G

Created 18 years ago2006-03-15 03:29:34 UTC by zeeba-G zeeba-G

Posted 18 years ago2006-03-15 03:29:34 UTC Post #168364
Well is there a way to take textures from condition zero and use them in mapping for half-life?
Posted 18 years ago2006-03-15 09:07:12 UTC Post #168402
yep... You just need to find the .wads of CS:CZ....
The path should be:
c:/.../half-life/czero/*.wad

And then, in your hammer, put this in the texture files list... :glad:
Posted 18 years ago2006-03-15 10:53:08 UTC Post #168410
Not to forget about including these .wads with the file if you want others to play the map... even better would be to include them in the .bsp (-wadinclude wadname parameter for csg).
Posted 18 years ago2006-03-15 20:30:43 UTC Post #168520
well I checked but still cant find them anywhere. i checked in C:/program files/steam/steam(again)/games/"being the onlyplace i could find anything about condition zero"and than there is the icon for condition zero and other games but that is all i can find for it. Do i need to unpack anything to find them or what?
Posted 18 years ago2006-03-15 20:34:26 UTC Post #168523
Ther is a GCF file that needs to be opened in order to access the WAD. You can use a program like GCFScape to do this.
Posted 18 years ago2006-03-15 20:53:32 UTC Post #168529
That's for Half Life 2. You don't use GCFScape for Half Life 1. :nuts:
Posted 18 years ago2006-03-15 21:05:25 UTC Post #168530
HL under Steam uses .gcf's, TigerStar... so yes, check out CS:CS'z .gcf files.
Posted 18 years ago2006-03-15 21:17:41 UTC Post #168534
yea it worked after some frolicking thankx a lot!
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