Aiscripted Created 18 years ago2006-04-29 13:33:52 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-04-29 13:33:52 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-04-29 13:33:52 UTC Post #177345
When I add an aiscripted_sequence to my map and compile, the model that is supposed to be doing the script studders and doesn't really do the animation correctly. It seems that every time i try to do this this happens. What is wrong and how can i get the scripts to work?
Posted 18 years ago2006-04-29 14:07:28 UTC Post #177351
Does it stutter the whole time or just at the start?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-29 14:26:53 UTC Post #177353
What model is that?
Posted 18 years ago2006-04-29 14:29:57 UTC Post #177355
It will studder the whole time and will not react to anything else like enemies or the player. It will sit there and shake forever. It doesnt seem like the script is being completed since the monster wont attack anything when it is studdering. This particular monster is the Garg but it happens a lot with smaller models as well.

I am trying to use an aiscripted_sequence because it overrides the AI. When I use the scripted_sequence, the Garg will ignore the script when it "sees" a squad of human_grunts. Is there anyway to bypass this with a regular scripted_sequence? Usually when i use the scripted_sequence the model will always play the animation smoothly.
Posted 18 years ago2006-04-29 17:03:30 UTC Post #177386
You could try fiddling with the flags.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-30 14:59:10 UTC Post #177525
you sure nothing is stuck in the ground?

and I belive Scripted_Sequence has an ignore AI flag or something
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