Map Not Found Issue, still haunts me. Created 20 years ago2004-01-04 02:54:08 UTC by Outlaw Outlaw

Created 20 years ago2004-01-04 02:54:08 UTC by Outlaw Outlaw

Posted 20 years ago2004-01-04 02:54:08 UTC Post #10447
Well my fresh map seems to have hit that wall agin where it seems to vanish into thin air and yet I can see it right where its supose to be! Alt+p = No map errors 100% no leaks. I have run this map before during early stages of construction and no problems.

Now I do have steam, but I use the retail version of cs so I never installed hl for steam, so I see no conflict between the two. My compiler also does not seem to refresh?! If I was to build a map save it with a new name, it would not be found, if I ran it agin it would run fine. Hence every time I changed something I would have to do the same process, doing twice the work. .

Now i'm not a lazy person so compiling and testing out a map twice and only seeing my changes on the second try is not a problem. But when it gets the point when it does not work anymore I get mad. .

Heres my compile log, hope you guys/girls can read it:

** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsmap1.pts" "C:SierraHalf-Lifevalvemapsmap1.pts"

** Executing...
** Command: C:SIERRAHALF-L~1HL.EXE
** Parameters: +map "map1" -dev -console

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCSG.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCSG.EXE c:sierrahalf-lifevalvemapsmap1
Entering c:sierrahalf-lifevalvemapsmap1.map
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLBSP.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLBSP.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLVIS.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1HLVIS.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLRAD.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1HLRAD.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsmap1.bsp" "C:SierraHalf-Lifevalvemapsmap1.bsp"
Posted 20 years ago2004-01-04 02:58:46 UTC Post #10448
Ok, wait. I see a problem or two in that dam compile log.
_____________________________________________
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: mixed face contents
_____________________________________________
I'll fix that and see if that runs, if it does I'm sorry to have wasted space on the board! ^_^
Posted 20 years ago2004-01-04 03:00:12 UTC Post #10449
Ok well its obviuosly that texture problem in that log. I checked out Tommy's site and got this:

Example:
Entity 0, Brush 12: mixed face contents
Texture ROCK_X1 and SKY
Entity 0, Brush 37: mixed face contents
Texture STEEL_9 and WATER7
In Halflife, brushes are required to have all faces be of the same type (solid, water, slime, sky, origin). Fortunately almost all textures are solid. If you put a water texture on one side of a brush which has dirt or steel textures for example, that would generate the error. The engine needs to know what is inside the brush, and it would be real confusing if different types could be put onto the same brush.

The fix is relatively simple. Simply find the offending brush, and then the faces with the inappropriate texture and change it. If a brush uses SKY, all sides must be sky. The same is true for CLIP, and ORIGIN textures as well. If you are careful it is possible to mix water textures (provided you don't accidently use a slime texture on the brush)
AJ AJGlorious Overlord
Posted 20 years ago2004-01-04 03:09:22 UTC Post #10451
Oh sky? Hmm here I was thinking that it would make the game run smoother if I just textured one side of the brush with sky and the other something less complex, bah thanks!
Posted 20 years ago2004-01-04 03:12:21 UTC Post #10452
LOL oh well now u kno!
AJ AJGlorious Overlord
Posted 20 years ago2004-01-04 03:14:05 UTC Post #10453
Well I've only been mapping for like 4days! Ok give me a break! Well since you have invested some much advice into my map you better like it lol! :P
Posted 20 years ago2004-01-04 03:16:35 UTC Post #10454
Hey man im not blaming u or anything. My second ever map is on this site! So u see im new like u! U test mine I'll test urs...
AJ AJGlorious Overlord
Posted 20 years ago2004-01-04 03:26:53 UTC Post #10455
Hehe, (sneaks over to map vault). I guess i could finish up some things and upload my map as just like a first level.
Posted 20 years ago2004-01-05 21:00:47 UTC Post #10835
The problem here was the mixture of Texture FIFTIES_DR4D and ORIGIN as Anthony has quite rightly mentioned,
However...
You can texture brushes with a sky face to save the engine rendering them... (zhlt253 1.7 will do this, where earlier releases wouldn't) but I can't see why you would, it was an old trick, and it worked.
These day's you are better off using the NULL texture that is in the zhlt.wad in your ZHLT folder.
You must be logged in to post a response.