scripted_squence Created 17 years ago2006-05-19 05:04:57 UTC by Sajo Sajo

Created 17 years ago2006-05-19 05:04:57 UTC by Sajo Sajo

Posted 17 years ago2006-05-19 05:04:57 UTC Post #180917
There is a scripted_squence with the action animation "icky_jump"(of course with the target monster named to an icky's name)It works perfectly in Half-Life but it does not in opfor.It just warps to the point which I placed the scripted squence and just freezes.
It should be like this:
In Half-Life, it warps to the location, performs the animation.Then swims like usual.

I need suggestions how to solve this, ty.
Posted 17 years ago2006-05-19 07:32:30 UTC Post #180934
How did you take this piece of mapping to OpFor?

Just copying the entities over has caused unknown errors on many occasions.
Posted 17 years ago2006-05-19 07:47:52 UTC Post #180936
Delete then remake the seaquence! I suspect opfor may have diffrent values and stuff added to the script entity.
Posted 17 years ago2006-05-19 07:54:04 UTC Post #180937
What the hell is Opfor? :zonked:
Posted 17 years ago2006-05-19 08:04:29 UTC Post #180940
Opposing Force, noob :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-19 10:17:54 UTC Post #180947
I fixed it, it was caused by some flags that I forgot to tick in ichy and the scripted squence.
So thanks anyway
Posted 17 years ago2006-05-19 15:34:17 UTC Post #180985
How 'bout sharing the solution for your problem? That is, which flags (or lack thereof) caused the problem?
Posted 17 years ago2006-05-19 16:37:28 UTC Post #181000
How 'bout sharing the solution for your problem? That is, which flags (or lack thereof) caused the problem?
Ok,I ticked these below
Scripted_squence:
*Override AI
*No Interruptions
ichy:
*Monster Clip(covered some parts so ichy wont get stuck, :personal:)
*WaitforScript (The cause of the problem, I dont know either myself.But it was working perfectly after I ticked this)
You must be logged in to post a response.