Cannot open zeditor.wad Created 17 years ago2006-05-20 17:23:57 UTC by DacadeXI DacadeXI

Created 17 years ago2006-05-20 17:23:57 UTC by DacadeXI DacadeXI

Posted 17 years ago2006-05-20 17:23:57 UTC Post #181224
Ok, I'm having a bit of a problem. I just started a map, and just have one room done (not fully, but enough to test). So, I try to compile the map, and everything seems fine, then I go to run the game, and I get an error: WARNING: could not open zeditor.wad. I have the map in the the right folder, and I created a map before that worked. I used everything that I used in that map, but for some reason, this one won't work.

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamSteamAppsdacadexicounter-strike"

** Executing...
** Command: C:MAPBUI~1WORLDC~1hlcsg.exe
** Parameters: "c:map buildingwadcs_tower"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:MAPBUI~1WORLDC~1hlcsg.exe "c:map buildingwadcs_tower"
Entering c:map buildingwadcs_tower.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: map buildingwadcstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: map buildingwadliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: map buildingwadde_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: map buildingwadhalflife.wad
  • Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: map buildingwadcs_office.wad
  • Contains 2 used textures, 50.00 percent of map (102 textures in wad)
Using Wadfile: map buildingwadzeditor.wad
  • Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Warning: ::FindTexture() texture 64CRATE0 not found!
Warning: ::LoadLump() texture 64CRATE0 not found!
Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.08 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:MAPBUI~1WORLDC~1hlbsp.exe
** Parameters: "c:map buildingwadcs_tower"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:MAPBUI~1WORLDC~1hlbsp.exe "c:map buildingwadcs_tower"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 21 (0.00 seconds)
BSP generation successful, writing portal file 'c:map buildingwadcs_tower.prt'
SolidBSP [hull 1] 21 (0.00 seconds)
SolidBSP [hull 2] 21 (0.00 seconds)
SolidBSP [hull 3] 21 (0.00 seconds)
0.02 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:MAPBUI~1WORLDC~1hlvis.exe
** Parameters: "c:map buildingwadcs_tower"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:MAPBUI~1WORLDC~1hlvis.exe "c:map buildingwadcs_tower"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:MAPBUI~1WORLDC~1hlrad.exe
** Parameters: "c:map buildingwadcs_tower"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:MAPBUI~1WORLDC~1hlrad.exe "c:map buildingwadcs_tower"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:MAPBUI~1WORLDC~1lights.rad']
[59 texlights parsed from 'C:MAPBUI~1WORLDC~1lights.rad']

82 faces
Create Patches : 928 base patches
0 opaque faces
16782 square feet [2416640.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
30%... (0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 354976 : 354.98k transfers
Indices :       22528 :   22.00k bytes
   Data :     1419904 :    1.35M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
1.08 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:map buildingwadcs_tower.bsp" "C:Program FilesSteamSteamAppsdacadexicondition zeroczeromapscs_tower.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:map buildingwadcs_tower.pts" "C:Program FilesSteamSteamAppsdacadexicondition zeroczeromapscs_tower.pts"

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1dacadexiCOUNTE~2hl.exe
** Parameters: +map "cs_tower" -dev -console -wadinclude zeditor
Posted 17 years ago2006-05-20 17:46:44 UTC Post #181225
-wadinclude is a csg parameter, not a HL startup parameter. So your zeditor.wad never gets included... that's probably the source of your problem. :)
Posted 17 years ago2006-05-20 17:57:36 UTC Post #181226
Do you have a Zeditor.wad at all? If you don't then it means you included too many wads in the texture list. The maximum is 8 wads. Include only the wads with the textures you use and remove all the wads that don't have textures at all.(GFX.wad, fonts.wad)
Posted 17 years ago2006-05-20 18:06:55 UTC Post #181231
He only uses 6 wads...
Posted 17 years ago2006-05-20 20:10:25 UTC Post #181257
is Zeditor.wad in the correct place?
Posted 17 years ago2006-05-21 18:42:48 UTC Post #181365
Yeah, everything is in the correct place. Everything is working ok now, and I didn't even do anything to fix it, I don't know if it was just CZ being weird, or it if fixed itself, but everything is ok now.
Posted 17 years ago2006-05-22 00:54:13 UTC Post #181397
Warning: ::FindTexture() texture 64CRATE0 not found!
Warning: ::LoadLump() texture 64CRATE0 not found!
Do you use HLFix? I get this error if my wad.txt file is not updated when I add new wads...

Glad everything's working for you now anyway :)
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