My first normal mapped material Created 17 years ago2006-05-31 21:02:07 UTC by Xyos212 Xyos212

Created 17 years ago2006-05-31 21:02:07 UTC by Xyos212 Xyos212

Posted 17 years ago2006-05-31 21:02:07 UTC Post #183020
Here is my first attempt at a normal mapped material (bump map is obsolete BTW) Its slightly reflective also. Ive got alot more textures coming, but here is my first normal mapped material:

http://img276.imageshack.us/img276/5535/coolllllooo6sj.jpg

BTW the brightness was adjusted in PS to compensate for the dark pic.
Posted 17 years ago2006-06-01 03:27:48 UTC Post #183060
Pretty good...It least you got it to work >_> Mine came out golden and ultra shiny.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-04 20:19:09 UTC Post #183807
Here is another version of this texture after I learned to properly normal map and add a reflective mask to a normal mapped texture. I also turned down the contrast, and tweaked the normal map.

http://img142.imageshack.us/img142/4233/bumpmappezzz5ho.jpg
Posted 17 years ago2006-06-04 20:22:09 UTC Post #183808
It looks much better and more metallic.
Posted 17 years ago2006-06-05 22:14:34 UTC Post #183994
Here is a custom blend texture I was screwing around with. :)

http://img105.imageshack.us/img105/4259/blendy0ve.jpg
Posted 17 years ago2006-06-05 22:48:32 UTC Post #183997
i woulda send the first it good but a bit repetative.
now ive seen the second i say excellent and pretty realistic looking bumps
3rd is pretty usefull aswell :D isnt there a blend grass/rock texture anyway?
Posted 17 years ago2006-06-06 09:56:32 UTC Post #184022
The 3rd is not meant to be useful. Just a test blend texture, thats all......

(The grass I used in the blend texture is actually a picture of my grass in my yard converted to be in source :) )
Posted 17 years ago2006-06-06 12:32:51 UTC Post #184048
The rock part of the blend texture looks a bit pixelated. Maybe you should try and fix that?
Posted 17 years ago2006-06-06 14:21:02 UTC Post #184063
I should of said this is not meant to be used. I was just screwing around with custom blend materials and their attributes. THe grass is to be used, the rocks are a result from a google search. THe next post will include a fully complete ROCKIN blend texture dawgs!
Posted 17 years ago2006-06-06 14:33:17 UTC Post #184065
Nice pun lol ;)
Posted 17 years ago2006-06-08 11:14:11 UTC Post #184294
Here is the next step in my material evolution. Rock blend texture normal mapped and reflected with a mask to appear wet and glossy similar to Lost Coast's method. Im quite proud of this particular material:

http://img434.imageshack.us/img434/5748/darocker2qz.jpg
Posted 17 years ago2006-06-08 12:03:09 UTC Post #184300
Bumpmappy! Looks very nice.
Posted 17 years ago2006-06-08 13:30:00 UTC Post #184308
Indeed
Posted 17 years ago2006-06-08 18:23:29 UTC Post #184335
You see... You cant just put some bump and reflection...
try to make it more realistic... :)
Posted 17 years ago2006-06-08 19:06:47 UTC Post #184336
wheel, it does look realistic. I didnt just, quote " just put some bump and reflection...try to make it more realistic". I worked on the bumpmap and reflected mask. Ingame this looks as good if not better than the wet rocks in Lost Coast.

I dont just throw textures together........
Posted 17 years ago2006-06-08 19:21:16 UTC Post #184339
Looks good. Really nice. :)
Posted 17 years ago2006-06-09 05:29:50 UTC Post #184363
Bah write a guide...All the other guides talk bullsh*t and don't make sense to me.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-09 06:42:45 UTC Post #184371
Oh.. yes, but its not so reflective, even when wet...
Posted 17 years ago2006-06-09 06:59:59 UTC Post #184373
if nobody beats me too it, i will learn to bumpmap (or whatever it is) and write a tut for it and make more work for Ant :)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-06-09 07:30:59 UTC Post #184376
Oh.. yes, but its not so reflective, even when wet...
Posted 17 years ago2006-06-09 07:31:24 UTC Post #184377
Nice!
You're really good!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-09 09:36:24 UTC Post #184392
wheel, Here is the same texture hit with the proper light to appear "wet" (Its all about the lighting for getting reflections right BTW)

http://img155.imageshack.us/img155/7527/shinymax7pc.jpg
Posted 17 years ago2006-06-09 10:11:30 UTC Post #184399
Looks great! (except the part where displacement meets floor ;) )
Posted 17 years ago2006-06-09 10:15:01 UTC Post #184400
Looks wet to me! :o
And yeah, the displacements meating the floor looks a bit odd
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-09 10:30:14 UTC Post #184403
Ya I know, I would of fixed it, but this map is mainly used as my testing map. I use it for physics experiments, lighting, custom materials, AI assaults, etc.

:)
Posted 17 years ago2006-06-09 11:00:28 UTC Post #184409
looks quite good that way :)
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