wow... now im having another problem encoding my actual map... I tryed compiling it with BatchCompiler312 AND with the HL1 hammer editor... they both make a .bsp but its only 700K and right off the bat I know it wont work cause its only 700K it should be atleast 2MB's but I tryed it anyways it of course it doesnt work... says im missing some .wad which I shouldnt need. heres what the compiler says this time...
(P.S. I double checked for leaks, there are NONE! (my Orignal test map compiles fine... but not this time...)
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsloretta11half-life
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsBrianDesktopMyMap.map" "C:Documents and SettingsBrianDesktopMyMap.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlcsg.exe
** Parameters: "C:Documents and SettingsBrianDesktopMyMap"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlcsg.exe "C:Documents and SettingsBrianDesktopMyMap"
Entering C:Documents and SettingsBrianDesktopMyMap.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...40%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetspldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsspecialists.wad
- Contains 3 used textures, 13.04 percent of map (116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifevalvetempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsde_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsde_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsdecals.wad
- Contains 0 used textures, 0.00 percent of map (239 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsshb.wad
- Contains 1 used texture, 4.35 percent of map (17 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsts_ph.wad
- Contains 4 used textures, 17.39 percent of map (126 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscached.wad
- Warning: Larger than expected texture (307980 bytes): 'CONBACK'
- Warning: Larger than expected texture (307980 bytes): 'LOADING'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscs_dust.wad
- Contains 1 used texture, 4.35 percent of map (28 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscs_office.wad
- Contains 1 used texture, 4.35 percent of map (102 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetscstrike.wad
- Contains 1 used texture, 4.35 percent of map (123 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsfonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetshh3_broken.wad
- Contains 2 used textures, 8.70 percent of map (67 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsitsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetstempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetstm_harbor.wad
- Contains 5 used textures, 21.74 percent of map (125 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsloretta11half-lifetsts_paintball.wad
- Contains 1 used texture, 4.35 percent of map (8 textures in wad)
Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture MINO_ROCK06B not found!
Warning: ::FindTexture() texture MINO_WALL38 not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture MINO_ROCK06B not found!
Warning: ::LoadLump() texture MINO_WALL38 not found!
Warning: ::LoadLump() texture NULL not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 0.97 mb (of 4.00 mb MAX)
0.98 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlbsp.exe
** Parameters: "C:Documents and SettingsBrianDesktopMyMap"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlbsp.exe "C:Documents and SettingsBrianDesktopMyMap"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 387 (0.02 seconds)
BSP generation successful, writing portal file 'C:Documents and SettingsBrianDesktopMyMap.prt'
SolidBSP [hull 1] 500...727 (0.05 seconds)
SolidBSP [hull 2] 500...698 (0.05 seconds)
SolidBSP [hull 3] 500...742 (0.05 seconds)
0.64 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlvis.exe
** Parameters: "C:Documents and SettingsBrianDesktopMyMap"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlvis.exe "C:Documents and SettingsBrianDesktopMyMap"
152 portalleafs
408 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)
average leafs visible: 52
g_visdatasize:2862 compressed from 2888
0.47 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlrad.exe
** Parameters: "C:Documents and SettingsBrianDesktopMyMap"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1MAPPIN~1ZONERS~1.7P1hlrad.exe "C:Documents and SettingsBrianDesktopMyMap"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
1707 faces
Create Patches : 15330 base patches
0 opaque faces
260321 square feet [37486244.00 square inches]
17 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.55 seconds)
visibility matrix : 14.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (38.38 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.05 seconds)
Transfer Lists : 62823132 : 62.82M transfers
Indices : 9259368 : 8.83M bytes
Data : 251292528 : 239.65M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.58 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.92 seconds)
110.80 seconds elapsed [1m 50s]
--- END hlrad
---