(CS1.6) Rooms rendering Created 17 years ago2006-07-15 13:28:31 UTC by techwg techwg

Created 17 years ago2006-07-15 13:28:31 UTC by techwg techwg

Posted 17 years ago2006-07-15 13:28:31 UTC Post #190200
What causes rooms across the aeras to render on screen prematurely ? By that i mean when you to gl_wireframe 2, you can see other areas of the map and you have not even opened the door to those rooms ? This is the cause of my r_sped issue i am sure of it. My room is high up and there is a spiral staircase in the middle going down with a trap door at the top. There is also like 4 rooms inside the big room. When you stand in a corner or in the middle everything is drawn, yet i have segmented the rooms off with walls ? not func_wall but actual real game walls . How do i stop rendering other things ? i also tried hint brushes and i cant seem to get them to work right they make no diference.

Please have a look at my map and see if you can spot what my issue would be ?

http://twhl.co.za/mapvault_map.php?id=4026
Posted 17 years ago2006-07-15 15:23:06 UTC Post #190211
Didn't you post a thread about this yesterday?
Posted 17 years ago2006-07-15 16:08:46 UTC Post #190216
Similar . .

I need to know how to stop things being rendered until they need to be. HINT brushes i am sure is the way, but i dont know how to make them work for my map design. I need someone to take a look at my map and suggest how i can fix it.http://twhl.co.za/mapvault_map.php?id=40
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Posted 17 years ago2006-07-15 16:14:39 UTC Post #190217
Perhaps this will be usefull to you: http://twhl.co.za/tutorial.php?id=71

It comes with an example map, and its explained very well. Try that.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-15 16:17:19 UTC Post #190218
:) thanks, but i tried this and it does not seem to apply to my environment. check my map and look in the main area upstairs and you will see its a big bozx room with other rooms in it and a central spirale staircase leading up to it. I tried all sorts but i cant get it to work. I need a more skilled map maker to show me the error of my ways
Posted 17 years ago2006-07-15 16:22:24 UTC Post #190219
All right, ill give it a try. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-15 16:24:32 UTC Post #190221
good luck -_-
Posted 17 years ago2006-07-15 16:26:25 UTC Post #190222
Im unable to compile and test your map because you used custom wads. I don't have those wads, let alone installed CS. So...
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-15 17:10:49 UTC Post #190223
ok i pm'd you my ftp link to get the wads
Posted 17 years ago2006-07-15 22:23:37 UTC Post #190258
Updated: Still needs fixing but i tried to use Hints . . i am not effecting r_speeds but its not erally helping: Now the zip has the wads you need

http://twhl.co.za/mapvault_map.php?id=4026

Remember you need Halflife.wad and Cstrike.wad also maybe Decals.wad ?
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