Entity question Created 17 years ago2006-08-05 23:32:42 UTC by Baron Samedi Baron Samedi

Created 17 years ago2006-08-05 23:32:42 UTC by Baron Samedi Baron Samedi

Posted 17 years ago2006-08-05 23:32:42 UTC Post #192634
I have a question basically on something that was in halflife. If you guys remember you had to turn on oxygen fuel and power the test firea a rocket to kill this 3 armed monster growing in a test silo or something along thouse lines. Well i am aiming to do something the same.

what i was wondering was how to keep an entity from being triggered like test firing a rocket. before turning on the oxygen and fuel buttons, seperate entitys. basically just holding off an entity to be triggered before others are triggered. thats the best english i can put this in. any help would be appreciated
Posted 17 years ago2006-08-05 23:40:41 UTC Post #192636
i think that this is the entity you are looking for.

[offtopic]
on a side note, is there one of these for source anyone? im sure there is, i just cant find it.
[/offtopic]
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-08-06 00:28:00 UTC Post #192637
I'm sure it would be possible in Source using several "Enable" outputs on the bottle n such to turn on the rocket. I'll try a mock-up of it some time.
Posted 17 years ago2006-08-06 01:04:53 UTC Post #192643
Check our tutorial about the Trigger_Changetarget. In it there is a section about disabling objects with a multisource or with a trigger_changetarget and the diffrence between both technics.
Posted 17 years ago2006-08-06 02:12:27 UTC Post #192649
Pretty simple, if you keep it all in one level:

1. Make the test fire button and set it's default target to anything, but the rocket sequence (omglol works too ;) )

2. Set up the fuel & oxygen rooms. It should have two buttons, that, when pressed (use multisources) activate a trigger_changetarget, that changes the test fire button's target to the name of the rocket sequence.

If you want to make the oxygen room in a separate level - you'll have to use Globals (this tutorial explains the global ent setup, you'd probably need)
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-06 21:45:14 UTC Post #192721
yeah ironically i was browsing the entity list after i posted, just looking at entitys and found the changetarget entity.

thanks guys !!!
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