How's that?! (original HL) Created 17 years ago2006-10-25 17:21:45 UTC by Kinrah Kinrah

Created 17 years ago2006-10-25 17:21:45 UTC by Kinrah Kinrah

Posted 17 years ago2006-10-25 17:21:45 UTC Post #200830
I was just playing through Half-Life, went through Lambda Core, into the uppermost port (spoilers ;) ), went into Uplink as it's meant to, and then when I went in the elevator it popped up with a warning 'Warning! Dormant entity func_door is thinking!' :biggrin: What could possibly cause this, as it's never done this before?
Posted 17 years ago2006-10-25 18:55:03 UTC Post #200839
Coolest error message ever, certainly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-10-25 19:25:12 UTC Post #200840
Clearly func_doors are not too intelligent. That entity is now eligable to run for political office.
Posted 17 years ago2006-10-26 11:00:06 UTC Post #200932
this is in Official HL?

I'm pretty sure you can thank Steam
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-26 12:24:19 UTC Post #200939
Actually, this is retail, this time around Steam was not involved. All it has on it apart from version 1.1.1.0 (or whatever the latest version is) is the Uplink addon pack, which I got from somewhere.

EDIT: Found what's causing it. The elevator doors are open at first, and they're supposed to be closed. When the scientist and guard finish their conversation, the elevator is triggered to 'arrive'. However, because the doors are open already, I think the func_door is 'thinking' about whether it should close or not because they're open and they should be open at the end of that sequence.
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