Shoot-through-able brush Created 17 years ago2006-11-30 02:43:59 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2006-11-30 02:43:59 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2006-11-30 02:43:59 UTC Post #204542
Ok, I'm sure as hell that this has been asked before but I couldn't find anything on this topic cos I don't even know what the process or entity (func_wall maybe?) is called.
Anyway, how do I make a brush that can be shot through, but not walked through and at the same time, all the blue parts dissapear, you know, the texture {GATE.
Thanks in advance.
Btw, I've been asking a lot of questions but I've never gotten to uploading any of my maps.
So far I've completed ONE! awp_wasted_cz
Get it here. I know it sucks ok. But come on, first attempt.
The EXTREMELY problematic map which I've been asking so many questions about (see post trigger_push) will be out as a Christmas treat! (Though it has NOTHING to do with Christ...)
Meanwhile, cos I'm a bit out of inspiration for that map (de_zero-gravity_cz by the way), I'll cool off my brain while working on my 2nd map, a lot easier, and it will be released soon before I continue working on de_zero-gravity_cz.
The second one's called de_ambush_cz, and it is the 4th one I'm making.
The first 3 got deleted due to lots and lots (100++) errors...
This one resembles a lot like de_sienna_cz and that map that they always use in WCG tournaments, don't know what's the name...
Anyway, WOW, Long Post...
Thanks guys!
Your website RULEZ!
Expect a HUGE credits texture (1260x768).
None in awp_wasted_cz so don't waste your time looking.
Try finding the one in ambush and zero-gravity though.
Haha, won't be too hard!
:heart: Loving this Website!
Posted 17 years ago2006-11-30 03:20:48 UTC Post #204543
I think you use a func_illusionary for the wall and then put CLIP brushes around it so you can't go through it, but I could be wrong.

Also, if you don't know, to make the blue parts disappear you set the Render Mode of the func_illusionary to Solid and its FX Amount to 255.
Posted 17 years ago2006-11-30 03:29:17 UTC Post #204545
Boxtop is correct.
Posted 17 years ago2006-11-30 03:30:24 UTC Post #204546
I'm right? Wow. That's a first. :
Posted 17 years ago2006-11-30 03:40:37 UTC Post #204548
Clip brushes?
Are those the normal Ctrl B brushes?
Cos if they are, then the bullets will only penetrate, not go through...
Posted 17 years ago2006-11-30 03:50:16 UTC Post #204550
A clip brush is just a normal brush with the CLIP texture on it. Clip brushes make an area where you can't walk through, but can still shoot through. None of the normal attributes of solid brushes are applied to them, they just act as an invisible wall.
Posted 17 years ago2006-11-30 04:54:37 UTC Post #204552
Ahh, ok, thanks.
So there are null textures, origin textures, { textures and now clip textures.
Any more? :
**Edit**
Btw, Is there anyway to turn a decal around?
Posted 17 years ago2006-11-30 05:06:12 UTC Post #204553
"Any more? "
Null
Clip
Hint
Skip
Sky
AAATrigger
Origin
Posted 17 years ago2006-11-30 05:16:15 UTC Post #204554
This might also help.
Posted 17 years ago2006-11-30 05:58:15 UTC Post #204555
Btw, Is there anyway to turn a decal around?
To flip a decal, you must alter the texture where its placed on. So reallign the texture until you got it right, then apply the decal on it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-11-30 06:11:22 UTC Post #204556
Ahh, ok. Thanks.
Oh yeah, does overlapping brushes make a map crappier in anyway?
**Edit**
Ok, last question for today:
Why is it that when I rotate a brush using the handles, the sides will automatically re-allign thenselves with the brush but not the top or bottom? It wasn't like this before, but now it always does that.
WHY?!?!
Posted 17 years ago2006-11-30 06:19:45 UTC Post #204557
Posted 17 years ago2006-11-30 06:21:20 UTC Post #204558
Click the small button in the toolbar marked TL (Texture Lock).

Edit: Orph beat me to it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-11-30 06:25:46 UTC Post #204559
Posted 17 years ago2006-11-30 09:41:55 UTC Post #204568
Ahh, ok.
(kinda complex no?)
Posted 17 years ago2006-12-01 02:25:35 UTC Post #204711
Ok, I need help, seriously.
I got an error "MAX_CLIPNODES"
I know that means I have empty spaces that are too big cos I've surrounded my map with a huge sky so that there are 0 leaks, but I can't fix it!
Can someone help, I'll send you and email with the .zip.
Thanks.
Posted 17 years ago2006-12-01 11:05:37 UTC Post #204722
Posted 17 years ago2006-12-02 08:46:37 UTC Post #204817
Posted 17 years ago2006-12-07 05:11:29 UTC Post #205292
Sorry, like i said, my com's completely screwed.
My internet won't work till next year.
(I'm at an internet cafe)!
Anyway, thanks!
I restarted my map and it'll be done by next week!
C ya!
merry christmas and a happy new year!
You must be logged in to post a response.