problem with prop_vehicle_jeep :P Created 17 years ago2006-12-27 09:52:45 UTC by Dead Meat Dead Meat

Created 17 years ago2006-12-27 09:52:45 UTC by Dead Meat Dead Meat

Posted 17 years ago2006-12-27 09:52:45 UTC Post #207685
I am making a map where the player has to perform lost of highspeed stunts in a buggy (prop_vehicle_jeep)

So placed the entity in the map, and trust me I used the right keyvalues, I copied the setup from valves examplemap (sdk_vehicles) just to be sure. Then I compiled my map.... and there it was.... the problem is when I try to enter the vehicle Hl2 crashes.... I also got this error sometimes times:

The instruction at "0x241f94f7" referenced memory at "0x0d93f41c". The memory could not be "read".

So if anyone knows what the problem might be... please help me :D

thanks for your time
Posted 17 years ago2006-12-29 01:29:52 UTC Post #207848
Make sure you don't have any broken input/outputs and don't have any other problems (alt-p first before compiling).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-12-29 14:47:40 UTC Post #207874
i used to get that error before i got my new graphics card... If your system is at the bare minimum required to play HL2, you will experience problems.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-29 18:23:03 UTC Post #207882
My system is not at the bare minimum... yuo see this only happens in this one map. normally the buggy works fine. so I think it might have something to do with inputs/outputs (that being exactly what I was experimenting with.)

I'll have another look at it tomorow, maybe I should try deleting all inputs/outputs and doing them again.

just another quick question (I'll keep it in the same thread since it relates to the same map): is there a way to make a buggy activate a trigger like an explotion... that is a buggy, but without the player in it. say a player has to jump out of the buggy before it hits a generater or somthing which causes a great explotion.

but anyway thanks for the help :)
Posted 17 years ago2006-12-29 19:12:02 UTC Post #207883
I believe that the buggy is considered an NPC, perhaps you can make the trigger brush affected by NPCs (which can be altered in the "Flags" tab). You would also want to tick the flag that says "Triggered by Clients in vehicles", since you want the car to always trigger an explosion, regardless of whether the player is in or out ;) .
Posted 17 years ago2006-12-30 08:52:01 UTC Post #207915
okay.... now IU tried deleting all inputs/outputs there are no errors with alt+p
...but anyway the error stoped showing up after I deleted the inputs/outputs.. however the game still crashes when I try to get in a vehicle :P

but then I found out that whenever I spawn a vehicle on a displaced surface it'll go right through as if there was no surface at all... what could that be about? I also tried playing the map in gmod and whatever prop I spawned there it went right through the surface.... could this also have somthing to do with the vehicle poroblem?... I might just try and redo all the displacement in the map.....

or do you guys have any ideas?
Posted 17 years ago2006-12-30 09:24:58 UTC Post #207917
Valve are the culprits. They messed up displacements (not on purpose) and there is a quick fix...But it requires advance compile...I never bothered with it so don't ask me.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-30 11:40:41 UTC Post #207918
Add -novirtualmesh to the BSP command line to solve this problem. The odd thing is, dismaps still work just fine in HL2DM maps...
Posted 17 years ago2006-12-30 19:32:12 UTC Post #207972
yes that did so?ve it ;D

thanks everyone... I can now go back to making the map...
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