From Good To Bad Created 17 years ago2006-12-28 18:53:23 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 17 years ago2006-12-28 18:53:23 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 17 years ago2006-12-28 18:53:23 UTC Post #207815
I need to know how to change an ally (Barney) to an enemy for my mod. I have cloned the barney.cpp (and modified it) in order to make a "new" Barney replacement. (I wanted to use a different model anyway.) I would like to have the "original" Barney set as an enemy entity with the default Barney model. I know it can be done easily I just don't really know what I am looking for in order to change the code or whatever.
Posted 17 years ago2006-12-28 18:55:19 UTC Post #207816
Just use Spirit, I think you can set "feelings" toward the players for all NPCs. It'd be a good idea to base your mod on spirit too, since it has so much useful shit.
Posted 17 years ago2006-12-28 19:00:06 UTC Post #207817
Spirit eh? Do I just replace the hl.dll with the spirit.dll in my mod's dlls folder and then use the Spirit FGD with Hammer? I thought about that before and I guess it would be better than changing code...
Posted 17 years ago2006-12-28 19:08:59 UTC Post #207819
I think you download spirit and use it as a template for your mod.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-12-28 19:23:26 UTC Post #207821
Yeah, but I only needed the DLL and the FGD. My mod is already setup and ready to build. The folder structure is contained within a PAK file. I just need to build the maps now.
Posted 17 years ago2006-12-29 11:35:19 UTC Post #207866
just out the topic what is spirit? :zonked:
Posted 17 years ago2006-12-29 12:11:02 UTC Post #207869
Spirit of Half-Life is a mod that adds various interesting possibilities for modders/mappers.
Posted 17 years ago2006-12-30 00:26:38 UTC Post #207898
Spirit is the shiZznits!
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